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wined3d: Recognize the SM4 xor opcode.
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d695dd3af4
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@ -5130,6 +5130,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_UDIV */ NULL,
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/* WINED3DSIH_USHR */ NULL,
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/* WINED3DSIH_UTOF */ NULL,
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/* WINED3DSIH_XOR */ NULL,
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};
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static BOOL get_bool_const(const struct wined3d_shader_instruction *ins,
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@ -5085,6 +5085,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_UDIV */ NULL,
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/* WINED3DSIH_USHR */ NULL,
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/* WINED3DSIH_UTOF */ NULL,
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/* WINED3DSIH_XOR */ NULL,
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};
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static void shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) {
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@ -141,6 +141,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_UDIV */ "udiv",
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/* WINED3DSIH_USHR */ "ushr",
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/* WINED3DSIH_UTOF */ "utof",
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/* WINED3DSIH_XOR */ "xor",
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};
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static const char * const semantic_names[] =
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@ -97,6 +97,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_UDIV = 0x4e,
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WINED3D_SM4_OP_USHR = 0x55,
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WINED3D_SM4_OP_UTOF = 0x56,
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WINED3D_SM4_OP_XOR = 0x57,
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};
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enum wined3d_sm4_register_type
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@ -185,6 +186,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, 2, 2},
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{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, 1, 2},
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{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, 1, 1},
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{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, 1, 2},
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};
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static const enum wined3d_shader_register_type register_type_table[] =
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@ -514,6 +514,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_UDIV,
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WINED3DSIH_USHR,
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WINED3DSIH_UTOF,
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WINED3DSIH_XOR,
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WINED3DSIH_TABLE_SIZE
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};
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