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d3d10core: Adjust a couple of FIXMEs.
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@ -1256,7 +1256,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDevice
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HRESULT hr;
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FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
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"\tmultisample_quality %u, lockable %u, surface %p stub!\n",
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"\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
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iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
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FIXME("Implement DXGI<->wined3d usage conversion\n");
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@ -1295,7 +1295,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3
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HRESULT hr;
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FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
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"\tmultisample_quality %u, discard %u, surface %p stub!\n",
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"\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
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iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
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FIXME("Implement DXGI<->wined3d usage conversion\n");
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