wined3d: Take sRGB_decode into account in texture_srgb_mode.

This commit is contained in:
Stefan Dösinger 2013-10-09 12:37:58 +02:00 committed by Alexandre Julliard
parent 7025117026
commit 16f7c24296

View File

@ -658,6 +658,7 @@ static HRESULT texture2d_bind(struct wined3d_texture *texture,
static BOOL texture_srgb_mode(const struct wined3d_texture *texture, enum WINED3DSRGB srgb)
{
const struct wined3d_gl_info *gl_info = &texture->resource.device->adapter->gl_info;
switch (srgb)
{
case SRGB_RGB:
@ -667,7 +668,8 @@ static BOOL texture_srgb_mode(const struct wined3d_texture *texture, enum WINED3
return TRUE;
default:
return texture->flags & WINED3D_TEXTURE_IS_SRGB;
return !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
&& texture->flags & WINED3D_TEXTURE_IS_SRGB;
}
}