d3d9: Check for volume texture support before running the volume test.

This commit is contained in:
Stefan Dösinger 2007-08-02 20:29:41 +02:00 committed by Alexandre Julliard
parent 878414a5e6
commit 17fe57e212

View File

@ -122,7 +122,9 @@ START_TEST(volume)
{
HMODULE d3d9_handle;
IDirect3DDevice9 *device_ptr;
D3DCAPS9 caps;
memset(&caps, 0, sizeof(caps));
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
@ -132,6 +134,12 @@ START_TEST(volume)
device_ptr = init_d3d9(d3d9_handle);
if (!device_ptr) return;
IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
if(!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) {
skip("No volume texture support\n");
return;
}
test_volume_get_container(device_ptr);
}