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wined3d: Add support for ARB_instanced_arrays.
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@ -105,6 +105,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
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{"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
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{"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
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{"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
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{"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
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{"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
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{"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
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@ -676,6 +676,9 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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struct wined3d_stream_info stridedlcl;
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UINT idx_size = 0;
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if (device->instance_count)
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instance_count = device->instance_count;
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if (indexed)
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{
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if (!state->user_stream)
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@ -753,11 +756,11 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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glPrimType, idx_data, idx_size, start_idx);
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}
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}
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else if (device->instance_count)
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else if (!gl_info->supported[ARB_INSTANCED_ARRAYS] && instance_count)
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{
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/* Instancing emulation with mixing immediate mode and arrays */
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drawStridedInstanced(gl_info, state, stream_info, index_count, glPrimType,
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idx_data, idx_size, start_idx, base_vertex_index, device->instance_count);
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idx_data, idx_size, start_idx, base_vertex_index, instance_count);
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}
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else
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{
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@ -4101,6 +4101,8 @@ static inline void unload_numbered_array(struct wined3d_context *context, int i)
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GL_EXTCALL(glDisableVertexAttribArrayARB(i));
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checkGLcall("glDisableVertexAttribArrayARB(reg)");
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if (gl_info->supported[ARB_INSTANCED_ARRAYS])
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GL_EXTCALL(glVertexAttribDivisorARB(i, 0));
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context->numbered_array_mask &= ~(1 << i);
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}
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@ -4143,13 +4145,25 @@ static void load_numbered_arrays(struct wined3d_context *context,
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stream = &state->streams[stream_info->elements[i].stream_idx];
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/* Do not load instance data. It will be specified using glTexCoord by drawprim */
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if (stream->flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
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{
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if (!device->instance_count)
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device->instance_count = state->streams[0].frequency ? state->streams[0].frequency : 1;
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if (context->numbered_array_mask & (1 << i)) unload_numbered_array(context, i);
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continue;
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if (!gl_info->supported[ARB_INSTANCED_ARRAYS])
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{
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/* Unload instanced arrays, they will be loaded using
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* immediate mode instead. */
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if (context->numbered_array_mask & (1 << i))
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unload_numbered_array(context, i);
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continue;
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}
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GL_EXTCALL(glVertexAttribDivisorARB(i, 1));
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}
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else if (gl_info->supported[ARB_INSTANCED_ARRAYS])
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{
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GL_EXTCALL(glVertexAttribDivisorARB(i, 0));
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}
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TRACE_(d3d_shader)("Loading array %u [VBO=%u]\n", i, stream_info->elements[i].data.buffer_object);
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@ -57,6 +57,7 @@ enum wined3d_gl_extension
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ARB_GEOMETRY_SHADER4,
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ARB_HALF_FLOAT_PIXEL,
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ARB_HALF_FLOAT_VERTEX,
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ARB_INSTANCED_ARRAYS,
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ARB_MAP_BUFFER_ALIGNMENT,
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ARB_MAP_BUFFER_RANGE,
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ARB_MULTISAMPLE,
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@ -214,6 +215,8 @@ enum wined3d_gl_extension
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USE_GL_FUNC(glFramebufferTextureFaceARB) \
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USE_GL_FUNC(glFramebufferTextureLayerARB) \
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USE_GL_FUNC(glProgramParameteriARB) \
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/* GL_ARB_instanced_arrays */ \
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USE_GL_FUNC(glVertexAttribDivisorARB) \
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/* GL_ARB_map_buffer_range */ \
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USE_GL_FUNC(glFlushMappedBufferRange) \
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USE_GL_FUNC(glMapBufferRange) \
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