mirror of
https://github.com/reactos/wine.git
synced 2024-11-24 20:30:01 +00:00
wined3d: Fake GL_ARB_multitexture.
This commit is contained in:
parent
b5081dacc0
commit
199a3468bf
@ -17,6 +17,7 @@ C_SRCS = \
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device.c \
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directx.c \
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drawprim.c \
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gl_compat.c \
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glsl_shader.c \
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indexbuffer.c \
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nvidia_texture_shader.c \
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@ -1066,9 +1066,8 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
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/* Disable all textures. The caller can then bind a texture it wants to blit
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* from
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*/
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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/* The blitting code uses (for now) the fixed function pipeline, so make sure to reset all fixed
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*
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* The blitting code uses (for now) the fixed function pipeline, so make sure to reset all fixed
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* function texture unit. No need to care for higher samplers
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*/
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for(i = GL_LIMITS(textures) - 1; i > 0 ; i--) {
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@ -1101,7 +1100,6 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
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}
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
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checkGLcall("glActiveTextureARB");
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}
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sampler = This->rev_tex_unit_map[0];
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@ -2033,12 +2033,8 @@ static void create_dummy_textures(IWineD3DDeviceImpl *This) {
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GLubyte white = 255;
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/* Make appropriate texture active */
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
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checkGLcall("glActiveTextureARB");
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} else if (i > 0) {
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FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
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}
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/* Generate an opengl texture name */
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glGenTextures(1, &This->dummyTextureName[i]);
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@ -5891,12 +5887,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
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ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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ENTER_GL();
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
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checkGLcall("glActiveTextureARB");
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LEAVE_GL();
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}
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/* Make sure the surface is loaded and up to date */
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IWineD3DSurface_PreLoad(pDestinationSurface);
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@ -6766,10 +6760,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice* i
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}
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/* Make sure that a proper texture unit is selected */
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
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checkGLcall("glActiveTextureARB");
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}
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sampler = This->rev_tex_unit_map[0];
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if (sampler != -1) {
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SAMPLER(sampler));
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@ -187,7 +187,6 @@ glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
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glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
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glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
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glMultiTexCoordFunc multi_texcoord_funcs[WINED3DDECLTYPE_UNUSED];
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glAttribFunc texcoord_funcs[WINED3DDECLTYPE_UNUSED];
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/**
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* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
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@ -4154,30 +4153,6 @@ static void fillGLAttribFuncs(const WineD3D_GL_Info *gl_info)
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multi_texcoord_funcs[WINED3DDECLTYPE_FLOAT16_2] = invalid_texcoord_func;
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multi_texcoord_funcs[WINED3DDECLTYPE_FLOAT16_4] = invalid_texcoord_func;
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}
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texcoord_funcs[WINED3DDECLTYPE_FLOAT1] = (glAttribFunc)glTexCoord1fv;
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texcoord_funcs[WINED3DDECLTYPE_FLOAT2] = (glAttribFunc)glTexCoord2fv;
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texcoord_funcs[WINED3DDECLTYPE_FLOAT3] = (glAttribFunc)glTexCoord3fv;
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texcoord_funcs[WINED3DDECLTYPE_FLOAT4] = (glAttribFunc)glTexCoord4fv;
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texcoord_funcs[WINED3DDECLTYPE_D3DCOLOR] = invalid_func;
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texcoord_funcs[WINED3DDECLTYPE_UBYTE4] = invalid_func;
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texcoord_funcs[WINED3DDECLTYPE_SHORT2] = (glAttribFunc)glTexCoord2sv;
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texcoord_funcs[WINED3DDECLTYPE_SHORT4] = (glAttribFunc)glTexCoord4sv;
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texcoord_funcs[WINED3DDECLTYPE_UBYTE4N] = invalid_func;
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texcoord_funcs[WINED3DDECLTYPE_SHORT2N] = invalid_func;
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texcoord_funcs[WINED3DDECLTYPE_SHORT4N] = invalid_func;
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texcoord_funcs[WINED3DDECLTYPE_USHORT2N] = invalid_func;
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texcoord_funcs[WINED3DDECLTYPE_USHORT4N] = invalid_func;
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texcoord_funcs[WINED3DDECLTYPE_UDEC3] = invalid_func;
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texcoord_funcs[WINED3DDECLTYPE_DEC3N] = invalid_func;
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if (GL_SUPPORT(NV_HALF_FLOAT))
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{
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texcoord_funcs[WINED3DDECLTYPE_FLOAT16_2] = (glAttribFunc)GL_EXTCALL(glTexCoord2hvNV);
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texcoord_funcs[WINED3DDECLTYPE_FLOAT16_4] = (glAttribFunc)GL_EXTCALL(glTexCoord4hvNV);
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} else {
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texcoord_funcs[WINED3DDECLTYPE_FLOAT16_2] = invalid_func;
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texcoord_funcs[WINED3DDECLTYPE_FLOAT16_4] = invalid_func;
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}
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}
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#define PUSH1(att) attribs[nAttribs++] = (att);
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@ -4375,6 +4350,7 @@ BOOL InitAdapters(void) {
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}
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fixup_extensions(&Adapters[0].gl_info);
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add_gl_compat_wrappers(&Adapters[0].gl_info);
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WineD3D_ReleaseFakeGLContext();
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@ -440,22 +440,16 @@ static void drawStridedSlow(IWineD3DDevice *iface, const WineDirect3DVertexStrid
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{
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int coord_idx;
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const void *ptr;
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int texture_idx;
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if (!(tmp_tex_mask & 1)) continue;
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coord_idx = This->stateBlock->textureState[texture][WINED3DTSS_TEXCOORDINDEX];
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ptr = texCoords[coord_idx] + (SkipnStrides * sd->u.s.texCoords[coord_idx].dwStride);
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if (GL_SUPPORT(ARB_MULTITEXTURE))
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{
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int texture_idx = This->texUnitMap[texture];
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texture_idx = This->texUnitMap[texture];
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multi_texcoord_funcs[sd->u.s.texCoords[coord_idx].dwType](GL_TEXTURE0_ARB + texture_idx, ptr);
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}
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else
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{
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texcoord_funcs[sd->u.s.texCoords[coord_idx].dwType](ptr);
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}
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}
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/* Diffuse -------------------------------- */
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if (diffuse) {
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181
dlls/wined3d/gl_compat.c
Normal file
181
dlls/wined3d/gl_compat.c
Normal file
@ -0,0 +1,181 @@
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/*
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* Compatibility functions for older GL implementations
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*
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* Copyright 2008 Stefan Dösinger for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <stdio.h>
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#ifdef HAVE_FLOAT_H
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# include <float.h>
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#endif
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
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static void WINE_GLAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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glTexCoord1f(s);
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}
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static void WINE_GLAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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glTexCoord1fv(v);
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}
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static void WINE_GLAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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glTexCoord2f(s, t);
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}
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static void WINE_GLAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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glTexCoord2fv(v);
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}
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static void WINE_GLAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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glTexCoord3f(s, t, r);
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}
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static void WINE_GLAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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glTexCoord3fv(v);
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}
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static void WINE_GLAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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glTexCoord4f(s, t, r, q);
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}
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static void WINE_GLAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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glTexCoord4fv(v);
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}
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static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const const GLshort *v) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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glTexCoord2sv(v);
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}
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static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const const GLshort *v) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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glTexCoord4sv(v);
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}
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static void WINE_GLAPI wine_glActiveTextureARB(GLenum texture) {
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if(texture != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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}
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static void WINE_GLAPI wine_glClientActiveTextureARB(GLenum texture) {
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if(texture != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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}
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}
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static void (WINE_GLAPI *old_multitex_glGetIntegerv) (GLenum pname, GLint* params) = NULL;
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static void WINE_GLAPI wine_glGetIntegerv(GLenum pname, GLint* params) {
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switch(pname) {
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case GL_ACTIVE_TEXTURE: *params = 0; break;
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case GL_MAX_TEXTURE_UNITS_ARB: *params = 1; break;
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default: old_multitex_glGetIntegerv(pname, params);
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}
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}
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static void (WINE_GLAPI *old_multitex_glGetFloatv) (GLenum pname, GLfloat* params) = NULL;
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static void WINE_GLAPI wine_glGetFloatv(GLenum pname, GLfloat* params) {
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if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
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else old_multitex_glGetFloatv(pname, params);
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}
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static void (WINE_GLAPI *old_multitex_glGetDoublev) (GLenum pname, GLdouble* params) = NULL;
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static void WINE_GLAPI wine_glGetDoublev(GLenum pname, GLdouble* params) {
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if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
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else old_multitex_glGetDoublev(pname, params);
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}
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#define GLINFO_LOCATION (*gl_info)
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void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info) {
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if(!GL_SUPPORT(ARB_MULTITEXTURE)) {
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gl_info->glActiveTextureARB = wine_glActiveTextureARB;
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gl_info->glClientActiveTextureARB = wine_glClientActiveTextureARB;
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gl_info->glMultiTexCoord1fARB = wine_glMultiTexCoord1fARB;
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gl_info->glMultiTexCoord1fvARB = wine_glMultiTexCoord1fvARB;
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gl_info->glMultiTexCoord2fARB = wine_glMultiTexCoord2fARB;
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gl_info->glMultiTexCoord2fvARB = wine_glMultiTexCoord2fvARB;
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gl_info->glMultiTexCoord3fARB = wine_glMultiTexCoord3fARB;
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gl_info->glMultiTexCoord3fvARB = wine_glMultiTexCoord3fvARB;
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gl_info->glMultiTexCoord4fARB = wine_glMultiTexCoord4fARB;
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gl_info->glMultiTexCoord4fvARB = wine_glMultiTexCoord4fvARB;
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gl_info->glMultiTexCoord2svARB = wine_glMultiTexCoord2svARB;
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gl_info->glMultiTexCoord4svARB = wine_glMultiTexCoord4svARB;
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if(old_multitex_glGetIntegerv) {
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FIXME("GL_ARB_multitexture glGetIntegerv hook already applied\n");
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} else {
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old_multitex_glGetIntegerv = glGetIntegerv;
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glGetIntegerv = wine_glGetIntegerv;
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}
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if(old_multitex_glGetFloatv) {
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FIXME("GL_ARB_multitexture glGetGloatv hook already applied\n");
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} else {
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old_multitex_glGetFloatv = glGetFloatv;
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glGetFloatv = wine_glGetFloatv;
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}
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if(old_multitex_glGetDoublev) {
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FIXME("GL_ARB_multitexture glGetDoublev hook already applied\n");
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} else {
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old_multitex_glGetDoublev = glGetDoublev;
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glGetDoublev = wine_glGetDoublev;
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}
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gl_info->supported[ARB_MULTITEXTURE] = TRUE;
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}
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}
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#undef GLINFO_LOCATION
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@ -463,17 +463,12 @@ static void nvrc_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3
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if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage);
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if (mapped_stage != -1) {
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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if (tex_used && mapped_stage >= GL_LIMITS(textures)) {
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FIXME("Attempt to enable unsupported stage!\n");
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return;
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}
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
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checkGLcall("glActiveTextureARB");
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} else if (stage > 0) {
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WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
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return;
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}
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}
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if(stateblock->lowest_disabled_stage > 0) {
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@ -754,12 +754,8 @@ static void state_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, Win
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/* Note the WINED3DRS value applies to all textures, but GL has one
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* per texture, so apply it now ready to be used!
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*/
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
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checkGLcall("glActiveTextureARB");
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} else if (i>0) {
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FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
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}
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glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &col[0]);
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checkGLcall("glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);");
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@ -2923,17 +2919,12 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
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if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage);
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if (mapped_stage != -1) {
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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if (tex_used && mapped_stage >= GL_LIMITS(textures)) {
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FIXME("Attempt to enable unsupported stage!\n");
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return;
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}
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
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checkGLcall("glActiveTextureARB");
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} else if (stage > 0) {
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WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
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return;
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}
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}
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if(stage >= stateblock->lowest_disabled_stage) {
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@ -2980,18 +2971,12 @@ void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext
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TRACE("Setting alpha op for stage %d\n", stage);
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/* Do not care for enabled / disabled stages, just assign the settings. colorop disables / enables required stuff */
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if (mapped_stage != -1) {
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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if (tex_used && mapped_stage >= GL_LIMITS(textures)) {
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FIXME("Attempt to enable unsupported stage!\n");
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return;
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}
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
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checkGLcall("glActiveTextureARB");
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} else if (stage > 0) {
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/* We can't do anything here */
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WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
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return;
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}
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}
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|
||||
op = stateblock->textureState[stage][WINED3DTSS_ALPHAOP];
|
||||
@ -3091,17 +3076,11 @@ static void transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock, W
|
||||
|
||||
if (mapped_stage == -1) return;
|
||||
|
||||
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
|
||||
if(mapped_stage >= GL_LIMITS(textures)) {
|
||||
return;
|
||||
}
|
||||
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
|
||||
checkGLcall("glActiveTextureARB");
|
||||
} else if (mapped_stage > 0) {
|
||||
/* We can't do anything here */
|
||||
WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
|
||||
return;
|
||||
}
|
||||
generated = (stateblock->textureState[texUnit][WINED3DTSS_TEXCOORDINDEX] & 0xFFFF0000) != WINED3DTSS_TCI_PASSTHRU;
|
||||
coordIdx = min(stateblock->textureState[texUnit][WINED3DTSS_TEXCOORDINDEX & 0x0000FFFF], MAX_TEXTURES - 1);
|
||||
|
||||
@ -3139,13 +3118,6 @@ static void loadTexCoords(IWineD3DStateBlockImpl *stateblock, const WineDirect3D
|
||||
unsigned int mapped_stage = 0;
|
||||
unsigned int textureNo = 0;
|
||||
|
||||
/* The code below uses glClientActiveTexture and glMultiTexCoord* which are all part of the GL_ARB_multitexture extension. */
|
||||
/* Abort if we don't support the extension. */
|
||||
if (!GL_SUPPORT(ARB_MULTITEXTURE)) {
|
||||
FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
|
||||
return;
|
||||
}
|
||||
|
||||
for (textureNo = 0; textureNo < GL_LIMITS(texture_stages); ++textureNo) {
|
||||
int coordIdx = stateblock->textureState[textureNo][WINED3DTSS_TEXCOORDINDEX];
|
||||
|
||||
@ -3199,17 +3171,11 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
|
||||
return;
|
||||
}
|
||||
|
||||
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
|
||||
if(mapped_stage >= GL_LIMITS(fragment_samplers)) {
|
||||
return;
|
||||
}
|
||||
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
|
||||
checkGLcall("glActiveTextureARB");
|
||||
} else if (stage > 0) {
|
||||
/* We can't do anything here */
|
||||
WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
|
||||
return;
|
||||
}
|
||||
|
||||
/* Values 0-7 are indexes into the FVF tex coords - See comments in DrawPrimitive
|
||||
*
|
||||
@ -3443,17 +3409,11 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
|
||||
return;
|
||||
}
|
||||
|
||||
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
|
||||
if (mapped_stage >= GL_LIMITS(combined_samplers)) {
|
||||
return;
|
||||
}
|
||||
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
|
||||
checkGLcall("glActiveTextureARB");
|
||||
} else if (sampler > 0) {
|
||||
/* We can't do anything here */
|
||||
WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if(stateblock->textures[sampler]) {
|
||||
IWineD3DBaseTexture_PreLoad(stateblock->textures[sampler]);
|
||||
|
@ -99,15 +99,11 @@ static void surface_bind_and_dirtify(IWineD3DSurfaceImpl *This) {
|
||||
*
|
||||
* TODO: Track the current active texture per GL context instead of using glGet
|
||||
*/
|
||||
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
|
||||
GLint active_texture;
|
||||
ENTER_GL();
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
|
||||
LEAVE_GL();
|
||||
active_sampler = This->resource.wineD3DDevice->rev_tex_unit_map[active_texture - GL_TEXTURE0_ARB];
|
||||
} else {
|
||||
active_sampler = 0;
|
||||
}
|
||||
|
||||
if (active_sampler != -1) {
|
||||
IWineD3DDeviceImpl_MarkStateDirty(This->resource.wineD3DDevice, STATE_SAMPLER(active_sampler));
|
||||
|
@ -637,7 +637,6 @@ extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
|
||||
extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
|
||||
extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
|
||||
extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3DDECLTYPE_UNUSED];
|
||||
extern glAttribFunc texcoord_funcs[WINED3DDECLTYPE_UNUSED];
|
||||
|
||||
#define eps 1e-8
|
||||
|
||||
@ -889,6 +888,7 @@ struct WineD3DAdapter
|
||||
extern BOOL InitAdapters(void);
|
||||
extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
|
||||
extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
|
||||
extern void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info);
|
||||
|
||||
/*****************************************************************************
|
||||
* High order patch management
|
||||
|
Loading…
Reference in New Issue
Block a user