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d3d9: Add reference to the parent device for surfaces.
Allow some objects to have no parent device. Tighten refcount tests and test refound decrement on Release.
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115525f3c4
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19d19b2b79
@ -333,6 +333,8 @@ typedef struct IDirect3DSurface9Impl
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/* IDirect3DResource9 fields */
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IWineD3DSurface *wineD3DSurface;
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/* Parent reference */
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LPDIRECT3DDEVICE9 parentDevice;
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} IDirect3DSurface9Impl;
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/* ---------------------- */
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@ -277,6 +277,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT
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FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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} else {
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IUnknown_AddRef(iface);
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object->parentDevice = iface;
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TRACE("(%p) : Created surface %p\n", This, object);
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*ppSurface = (LPDIRECT3DSURFACE9) object;
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}
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@ -951,11 +953,15 @@ HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
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Lockable = FALSE;
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TRACE("relay\n");
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res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
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res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
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Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
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Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
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if (res == D3D_OK) {
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if (SUCCEEDED(res)) {
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*ppSurface = d3dSurface->wineD3DSurface;
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}else{
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IUnknown_Release(d3dSurface->parentDevice);
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d3dSurface->parentDevice = NULL;
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} else {
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FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
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}
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return res;
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@ -188,6 +188,8 @@ HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Heig
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if (SUCCEEDED(res)) {
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*ppSurface = d3dSurface->wineD3DSurface;
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IUnknown_Release(d3dSurface->parentDevice);
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d3dSurface->parentDevice = NULL;
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} else {
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*ppSurface = NULL;
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}
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@ -220,8 +222,10 @@ HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
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/*copy the presentation parameters*/
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res = IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9 *)device, &localParameters, (IDirect3DSwapChain9 **)&d3dSwapChain);
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if (res == D3D_OK && d3dSwapChain != NULL) {
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if (SUCCEEDED(res)) {
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*ppSwapChain = d3dSwapChain->wineD3DSwapChain;
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IUnknown_Release(d3dSwapChain->parentDevice);
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d3dSwapChain->parentDevice = NULL;
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} else {
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*ppSwapChain = NULL;
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}
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@ -256,8 +260,10 @@ HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UI
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res = IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9 *)device, Width, Height,
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(D3DFORMAT)Format, MultiSample, MultisampleQuality, Discard,
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(IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
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if (res == D3D_OK) {
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if (SUCCEEDED(res)) {
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*ppSurface = d3dSurface->wineD3DSurface;
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IUnknown_Release(d3dSurface->parentDevice);
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d3dSurface->parentDevice = NULL;
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}
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return res;
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}
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@ -79,6 +79,7 @@ ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
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if (ref == 0) {
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IWineD3DSurface_Release(This->wineD3DSurface);
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if (This->parentDevice) IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -58,7 +58,7 @@ ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
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if (ref == 0) {
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IWineD3DSwapChain_Release(This->wineD3DSwapChain);
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IUnknown_Release(This->parentDevice);
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if (This->parentDevice) IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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@ -33,10 +33,18 @@ static int get_refcount(IUnknown *object)
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#define CHECK_CALL(r,c,d,rc) \
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if (SUCCEEDED(r)) {\
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int tmp1 = get_refcount( (IUnknown *)d ); \
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ok(rc == tmp1, "Invalid refcount. Expected %d got %d\n", rc, tmp1); \
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int rc_new = rc; \
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ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
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} else {\
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trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
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}
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#define CHECK_RELEASE(obj,d,rc) \
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if (obj) { \
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int tmp1, rc_new = rc; \
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IUnknown_Release( obj ); \
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tmp1 = get_refcount( (IUnknown *)d ); \
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ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
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}
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void test_swapchain(void)
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{
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@ -206,7 +214,7 @@ void test_refcount(void)
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IDirect3DQuery9 *pQuery = NULL;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm;
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int refcount, tmp;
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int refcount = 0, tmp;
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D3DVERTEXELEMENT9 decl[] =
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{
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@ -245,95 +253,82 @@ void test_refcount(void)
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ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
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if (FAILED(hr)) goto cleanup;
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refcount = get_refcount( (IUnknown *)pDevice );
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ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
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/* Buffers */
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refcount = get_refcount( (IUnknown *)pDevice );
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hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
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CHECK_CALL( hr, "CreateIndexBuffer", pDevice, refcount+1 );
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refcount = get_refcount( (IUnknown *)pDevice );
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CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
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hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
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CHECK_CALL( hr, "CreateVertexBuffer", pDevice, refcount+1 );
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CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
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/* Shaders */
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refcount = get_refcount( (IUnknown *)pDevice );
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hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
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CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, refcount+1 );
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refcount = get_refcount( (IUnknown *)pDevice );
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CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
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hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
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CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount+1 );
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refcount = get_refcount( (IUnknown *)pDevice );
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CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
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hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
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CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount+1 );
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CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
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/* Textures */
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refcount = get_refcount( (IUnknown *)pDevice );
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hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
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CHECK_CALL( hr, "CreateTexture", pDevice, refcount+1 );
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CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
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if (pTexture)
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{
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tmp = get_refcount( (IUnknown *)pTexture );
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/* This should not increment device refcount */
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hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
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CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount+1 );
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CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
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/* But should increment texture's refcount */
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CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
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}
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refcount = get_refcount( (IUnknown *)pDevice );
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hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
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CHECK_CALL( hr, "CreateCubeTexture", pDevice, refcount+1 );
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refcount = get_refcount( (IUnknown *)pDevice );
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CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
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hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
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CHECK_CALL( hr, "CreateVolumeTexture", pDevice, refcount+1 );
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CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
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/* Surfaces */
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refcount = get_refcount( (IUnknown *)pDevice );
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hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
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todo_wine {CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, refcount+1 );}
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refcount = get_refcount( (IUnknown *)pDevice );
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CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
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todo_wine {CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, refcount+1 );}
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refcount = get_refcount( (IUnknown *)pDevice );
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CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
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hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget, NULL );
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todo_wine {CHECK_CALL( hr, "CreateRenderTarget", pDevice, refcount+1 );}
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CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
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/* Misc */
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refcount = get_refcount( (IUnknown *)pDevice );
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hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
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CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount+1 );
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refcount = get_refcount( (IUnknown *)pDevice );
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CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
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hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
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CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, refcount+1 );
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refcount = get_refcount( (IUnknown *)pDevice );
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CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
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hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
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CHECK_CALL( hr, "CreateQuery", pDevice, refcount+1 );
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CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
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refcount = get_refcount( (IUnknown *)pDevice );
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hr = IDirect3DDevice9_BeginStateBlock( pDevice );
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CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
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hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
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CHECK_CALL( hr, "EndStateBlock", pDevice, refcount+1 );
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CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
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cleanup:
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if (pDevice) IUnknown_Release( pDevice );
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CHECK_RELEASE(pDevice, pDevice, --refcount);
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/* Buffers */
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if (pVertexBuffer) IUnknown_Release( pVertexBuffer );
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if (pIndexBuffer) IUnknown_Release( pIndexBuffer );
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CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
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CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
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/* Shaders */
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if (pVertexDeclaration) IUnknown_Release( pVertexDeclaration );
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if (pVertexShader) IUnknown_Release( pVertexShader );
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if (pPixelShader) IUnknown_Release( pPixelShader );
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CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
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CHECK_RELEASE(pVertexShader, pDevice, --refcount);
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CHECK_RELEASE(pPixelShader, pDevice, --refcount);
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/* Textures */
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if (pTexture) IUnknown_Release( pTexture );
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if (pTextureLevel) IUnknown_Release( pTextureLevel );
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if (pCubeTexture) IUnknown_Release( pCubeTexture );
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if (pVolumeTexture) IUnknown_Release( pVolumeTexture );
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/* pTextureLevel is holding a reference to the pTexture */
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CHECK_RELEASE(pTexture, pDevice, refcount);
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CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
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CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
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CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
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/* Surfaces */
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if (pStencilSurface) IUnknown_Release( pStencilSurface );
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if (pOffscreenSurface) IUnknown_Release( pOffscreenSurface );
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if (pRenderTarget) IUnknown_Release( pRenderTarget );
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CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
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CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
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CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
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/* Misc */
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if (pStateBlock) IUnknown_Release( pStateBlock );
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/* Avoid crash for now.
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if (pSwapChain) IUnknown_Release( pSwapChain );
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*/
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if (pQuery) IUnknown_Release( pQuery );
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CHECK_RELEASE(pStateBlock, pDevice, --refcount);
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CHECK_RELEASE(pSwapChain, pDevice, --refcount);
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CHECK_RELEASE(pQuery, pDevice, --refcount);
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/* This will destroy device - can not check the refcount here */
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if (pStateBlock1) IUnknown_Release( pStateBlock1 );
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if (pD3d) IUnknown_Release( pD3d );
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