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wined3d: Get rid of the has_signature_idx field in the ARB ps private data.
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@ -285,7 +285,6 @@ struct ps_signature
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struct arb_pshader_private {
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struct arb_ps_compiled_shader *gl_shaders;
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UINT num_gl_shaders, shader_array_size;
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BOOL has_signature_idx;
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DWORD input_signature_idx;
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DWORD clipplane_emulation;
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BOOL clamp_consts;
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@ -4277,7 +4276,6 @@ static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_shader *sh
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else
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shader_data->input_signature_idx = find_input_signature(priv, shader->input_signature);
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shader_data->has_signature_idx = TRUE;
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TRACE("Shader got assigned input signature index %u\n", shader_data->input_signature_idx);
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if (!device->vs_clipping)
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