From 1d43f07239c7a0b9c014443091d9f627bed844f6 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 24 Aug 2011 22:08:43 +0200 Subject: [PATCH] wined3d: Use draw_binding in surface_realize_palette(). --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 604073d2be..3edb48bf91 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -811,7 +811,7 @@ static void surface_realize_palette(struct wined3d_surface *surface) /* Propagate the changes to the drawable when we have a palette. */ if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET) - surface_load_location(surface, SFLAG_INDRAWABLE, NULL); + surface_load_location(surface, surface->draw_binding, NULL); } static HRESULT surface_draw_overlay(struct wined3d_surface *surface)