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ddraw/tests: Fix the depth clamping test.
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parent
022db68080
commit
1db6a7e450
@ -125,19 +125,7 @@ static BOOL createObjects(void)
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if (FAILED(hr)) goto err;
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hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
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if(FAILED(hr))
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{
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trace("Creating a TnLHal Device failed, trying HAL\n");
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hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice);
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if(FAILED(hr))
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{
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trace("Creating a HAL device failed, trying Ref\n");
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hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice);
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if (SUCCEEDED(hr))
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refdevice = TRUE;
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}
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}
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if(!Direct3DDevice) goto err;
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if (FAILED(hr) || !Direct3DDevice) goto err;
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return TRUE;
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err:
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@ -2801,55 +2789,58 @@ out:
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}
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/* This test tests depth clamping / clipping behaviour:
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* - When D3DRS_CLIPPING is disabled depth values are *clamped* to the
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* minimum/maximum z value.
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* - With software vertex processing, depth values are clamped to the
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* minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
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* when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
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* same as regular vertices here.
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* - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
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* Normal vertices are always clipped. Pretransformed vertices are
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* clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
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* - The viewport's MinZ/MaxZ is irrelevant for this.
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* - When D3DRS_CLIPPING is enabled depth values are clipped.
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* - Pretransformed vertices behave the same as regular vertices.
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*/
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static void depth_clamp_test(IDirect3DDevice7 *device)
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{
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struct tvertex quad1[] =
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{
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{ 0, 0, 5.0f, 1.0, 0xff002b7f},
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{ 640, 0, 5.0f, 1.0, 0xff002b7f},
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{ 0, 480, 5.0f, 1.0, 0xff002b7f},
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{ 640, 480, 5.0f, 1.0, 0xff002b7f},
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{ 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
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{640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
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{ 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
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{640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
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};
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struct tvertex quad2[] =
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{
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{ 0, 300, 10.0f, 1.0, 0xfff9e814},
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{ 640, 300, 10.0f, 1.0, 0xfff9e814},
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{ 0, 360, 10.0f, 1.0, 0xfff9e814},
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{ 640, 360, 10.0f, 1.0, 0xfff9e814},
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{ 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
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{640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
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{ 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
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{640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
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};
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struct vertex quad3[] =
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struct tvertex quad3[] =
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{
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{-0.65, 0.55, 5.0f, 0xffffffff},
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{-0.35, 0.55, 5.0f, 0xffffffff},
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{-0.65, 0.15, 5.0f, 0xffffffff},
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{-0.35, 0.15, 5.0f, 0xffffffff},
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{112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
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{208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
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{112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
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{208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
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};
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struct vertex quad4[] =
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struct tvertex quad4[] =
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{
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{-0.87, 0.83, 10.0f, 0xffffffff},
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{-0.65, 0.83, 10.0f, 0xffffffff},
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{-0.87, 0.55, 10.0f, 0xffffffff},
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{-0.65, 0.55, 10.0f, 0xffffffff},
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{ 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
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{112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
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{ 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
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{112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
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};
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struct vertex quad5[] =
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{
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{ -0.5, 0.5, 10.0f, 0xff14f914},
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{ 0.5, 0.5, 10.0f, 0xff14f914},
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{ -0.5, -0.5, 10.0f, 0xff14f914},
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{ 0.5, -0.5, 10.0f, 0xff14f914},
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{ -0.5f, 0.5f, 10.0f, 0xff14f914},
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{ 0.5f, 0.5f, 10.0f, 0xff14f914},
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{ -0.5f, -0.5f, 10.0f, 0xff14f914},
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{ 0.5f, -0.5f, 10.0f, 0xff14f914},
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};
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struct tvertex quad6[] =
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struct vertex quad6[] =
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{
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{ 0, 120, 10.0f, 1.0, 0xfff91414},
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{ 640, 120, 10.0f, 1.0, 0xfff91414},
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{ 0, 180, 10.0f, 1.0, 0xfff91414},
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{ 640, 180, 10.0f, 1.0, 0xfff91414},
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{ -1.0f, 0.5f, 10.0f, 0xfff91414},
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{ 1.0f, 0.5f, 10.0f, 0xfff91414},
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{ -1.0f, 0.25f, 10.0f, 0xfff91414},
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{ 1.0f, 0.25f, 10.0f, 0xfff91414},
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};
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D3DVIEWPORT7 vp;
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@ -2866,7 +2857,7 @@ static void depth_clamp_test(IDirect3DDevice7 *device)
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hr = IDirect3DDevice7_SetViewport(device, &vp);
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ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0);
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
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ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
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@ -2885,34 +2876,40 @@ static void depth_clamp_test(IDirect3DDevice7 *device)
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ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
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ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad3, 4, 0);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
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ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad4, 4, 0);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
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ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
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ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
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ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad6, 4, 0);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
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ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
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hr = IDirect3DDevice7_EndScene(device);
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ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
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color = getPixelColor(device, 75, 75);
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ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
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todo_wine ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 150);
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ok(color_match(color, 0x00ffffff, 1) ||
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broken(color == 0x00f91414), /* Reference rasterizer */
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"color 0x%08x.\n", color);
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todo_wine ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);
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todo_wine ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
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todo_wine ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
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todo_wine ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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vp.dvMinZ = 0.0;
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vp.dvMaxZ = 1.0;
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