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Make check fails in dlls/ddraw/tests/d3d, because a heap allocate is
fed to wrong size. (sizeof(BOOLEAN) is 1 , but ative_lights is a DWORD array).
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@ -4094,7 +4094,7 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirectDrawImpl *d3d, IDirectDrawSur
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object->max_active_lights = opengl_device_caps.dwMaxActiveLights;
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object->light_parameters = NULL;
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object->active_lights = HeapAlloc(GetProcessHeap(), 0,
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object->max_active_lights * sizeof(BOOLEAN));
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object->max_active_lights * sizeof(object->active_lights[0]));
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/* Fill the active light array with ~0, which is used to indicate an
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invalid light index. We don't use 0, because it's a valid light index. */
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for (light=0; light < object->max_active_lights; light++)
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