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wined3d: Store the destination shift in struct wined3d_shader_dst_param.
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@ -815,7 +815,7 @@ static void pshader_hw_cnd(const struct wined3d_shader_instruction *ins)
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char dst_name[50];
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char src_name[3][50];
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BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
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DWORD shift = (ins->dst[0].token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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DWORD shift = ins->dst[0].shift;
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/* FIXME: support output modifiers */
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@ -847,7 +847,7 @@ static void pshader_hw_cmp(const struct wined3d_shader_instruction *ins)
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char dst_wmask[20];
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char dst_name[50];
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char src_name[3][50];
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DWORD shift = (ins->dst[0].token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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DWORD shift = ins->dst[0].shift;
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BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
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/* FIXME: support output modifiers */
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@ -876,7 +876,7 @@ static void pshader_hw_dp2add(const struct wined3d_shader_instruction *ins)
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char dst_wmask[20];
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char dst_name[50];
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char src_name[3][50];
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DWORD shift = (ins->dst[0].token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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DWORD shift = ins->dst[0].shift;
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BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
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pshader_get_register_name(ins->shader, ins->dst[0].token, dst_name);
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@ -970,7 +970,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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if (centroid)
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FIXME("Unhandled modifier(%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
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}
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shift = (dst->token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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shift = dst->shift;
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modifier = (saturate && !shift) ? "_SAT" : "";
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/* Generate input register names (with modifiers) */
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@ -1632,7 +1632,7 @@ static void shader_hw_nrm(const struct wined3d_shader_instruction *ins)
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char dst_name[50];
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char src_name[50];
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char dst_wmask[20];
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DWORD shift = (ins->dst[0].token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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DWORD shift = ins->dst[0].shift;
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BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
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pshader_get_register_name(ins->shader, ins->dst[0].token, dst_name);
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@ -1659,7 +1659,7 @@ static void shader_hw_sincos(const struct wined3d_shader_instruction *ins)
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char dst_name[50];
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char src_name[50];
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char dst_wmask[20];
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DWORD shift = (ins->dst[0].token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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DWORD shift = ins->dst[0].shift;
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BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
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pshader_get_register_name(ins->shader, ins->dst[0].token, dst_name);
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@ -219,6 +219,7 @@ static void shader_parse_dst_param(DWORD param, DWORD addr_param, struct wined3d
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dst->register_idx = param & WINED3DSP_REGNUM_MASK;
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dst->write_mask = param & WINED3DSP_WRITEMASK_ALL;
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dst->modifiers = param & WINED3DSP_DSTMOD_MASK;
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dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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dst->token = param;
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dst->addr_token = addr_param;
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}
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@ -1289,14 +1289,9 @@ static DWORD shader_glsl_append_dst_ext(SHADER_BUFFER *buffer,
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{
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glsl_dst_param_t glsl_dst;
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DWORD mask;
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int shift;
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mask = shader_glsl_add_dst_param(ins, dst, &glsl_dst);
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if (mask)
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{
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shift = (dst->token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[shift]);
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}
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if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
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return mask;
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}
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@ -184,6 +184,7 @@ static void vshader_set_input(
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This->semantics_in[regnum].reg.register_idx = regnum;
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This->semantics_in[regnum].reg.write_mask = WINED3DSP_WRITEMASK_ALL;
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This->semantics_in[regnum].reg.modifiers = 0;
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This->semantics_in[regnum].reg.shift = 0;
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This->semantics_in[regnum].reg.token = reg_token;
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This->semantics_in[regnum].reg.addr_token = 0;
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}
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@ -450,6 +450,7 @@ struct wined3d_shader_dst_param
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UINT register_idx;
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DWORD write_mask;
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DWORD modifiers;
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DWORD shift;
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DWORD token;
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DWORD addr_token;
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};
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