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wined3d: Make the device parameter to drawStridedSlow() const.
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@ -65,7 +65,7 @@ static void drawStridedFast(const struct wined3d_gl_info *gl_info, GLenum primit
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*/
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/* GL locking is done by the caller */
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static void drawStridedSlow(struct wined3d_device *device, const struct wined3d_context *context,
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static void drawStridedSlow(const struct wined3d_device *device, const struct wined3d_context *context,
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const struct wined3d_stream_info *si, UINT NumVertexes, GLenum glPrimType,
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const void *idxData, UINT idxSize, UINT startIdx)
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{
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