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wined3d: Recognize SM4 sample_c opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5316,6 +5316,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_RSQ */ shader_hw_scalar_op,
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/* WINED3DSIH_SAMPLE */ NULL,
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/* WINED3DSIH_SAMPLE_B */ NULL,
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/* WINED3DSIH_SAMPLE_C */ NULL,
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/* WINED3DSIH_SAMPLE_C_LZ */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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/* WINED3DSIH_SAMPLE_LOD */ NULL,
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@ -8104,6 +8104,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
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/* WINED3DSIH_SAMPLE */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_B */ NULL,
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/* WINED3DSIH_SAMPLE_C */ NULL,
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/* WINED3DSIH_SAMPLE_C_LZ */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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/* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample_lod,
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@ -144,6 +144,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_RSQ */ "rsq",
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/* WINED3DSIH_SAMPLE */ "sample",
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/* WINED3DSIH_SAMPLE_B */ "sample_b",
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/* WINED3DSIH_SAMPLE_C */ "sample_c",
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/* WINED3DSIH_SAMPLE_C_LZ */ "sample_c_lz",
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/* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
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/* WINED3DSIH_SAMPLE_LOD */ "sample_l",
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@ -147,6 +147,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_ROUND_Z = 0x43,
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WINED3D_SM4_OP_RSQ = 0x44,
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WINED3D_SM4_OP_SAMPLE = 0x45,
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WINED3D_SM4_OP_SAMPLE_C = 0x46,
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WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
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WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
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WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
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@ -358,6 +359,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "F", "F"},
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{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
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{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
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{WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "F", "FRSF"},
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{WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "F", "FRSF"},
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{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
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{WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"},
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@ -594,6 +594,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_RSQ,
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WINED3DSIH_SAMPLE,
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WINED3DSIH_SAMPLE_B,
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WINED3DSIH_SAMPLE_C,
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WINED3DSIH_SAMPLE_C_LZ,
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WINED3DSIH_SAMPLE_GRAD,
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WINED3DSIH_SAMPLE_LOD,
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