wined3d: gl_FogFragCoord is a scalar.

This commit is contained in:
H. Verbeet 2007-03-02 14:58:50 +01:00 committed by Alexandre Julliard
parent 71a0c6e482
commit 25cd1c4d28

View File

@ -1994,7 +1994,7 @@ void vshader_glsl_output_unpack(
break;
case WINED3DDECLUSAGE_FOG:
shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask);
shader_addline(buffer, "gl_FogFragCoord = OUT%u%s;\n", i, reg_mask);
break;
default: