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wined3d: gl_FogFragCoord is a scalar.
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@ -1994,7 +1994,7 @@ void vshader_glsl_output_unpack(
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break;
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case WINED3DDECLUSAGE_FOG:
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shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask);
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shader_addline(buffer, "gl_FogFragCoord = OUT%u%s;\n", i, reg_mask);
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break;
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default:
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