mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 20:59:54 +00:00
d3d8/tests: Use a separate device for depth_clamp_test().
This commit is contained in:
parent
f1706b0387
commit
25d2de7b93
@ -2606,44 +2606,53 @@ done:
|
||||
* clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
|
||||
* - The viewport's MinZ/MaxZ is irrelevant for this.
|
||||
*/
|
||||
static void depth_clamp_test(IDirect3DDevice8 *device)
|
||||
static void depth_clamp_test(void)
|
||||
{
|
||||
const struct tvertex quad1[] =
|
||||
IDirect3DDevice8 *device;
|
||||
D3DVIEWPORT8 vp;
|
||||
IDirect3D8 *d3d;
|
||||
D3DCOLOR color;
|
||||
ULONG refcount;
|
||||
D3DCAPS8 caps;
|
||||
HWND window;
|
||||
HRESULT hr;
|
||||
|
||||
static const struct tvertex quad1[] =
|
||||
{
|
||||
{ 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
|
||||
{640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
|
||||
{ 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
|
||||
{640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
|
||||
};
|
||||
const struct tvertex quad2[] =
|
||||
static const struct tvertex quad2[] =
|
||||
{
|
||||
{ 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
|
||||
{640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
|
||||
{ 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
|
||||
{640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
|
||||
};
|
||||
const struct tvertex quad3[] =
|
||||
static const struct tvertex quad3[] =
|
||||
{
|
||||
{112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
|
||||
{208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
|
||||
{112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
|
||||
{208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
|
||||
};
|
||||
const struct tvertex quad4[] =
|
||||
static const struct tvertex quad4[] =
|
||||
{
|
||||
{ 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
|
||||
{112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
|
||||
{ 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
|
||||
{112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
|
||||
};
|
||||
const struct vertex quad5[] =
|
||||
static const struct vertex quad5[] =
|
||||
{
|
||||
{ -0.5f, 0.5f, 10.0f, 0xff14f914},
|
||||
{ 0.5f, 0.5f, 10.0f, 0xff14f914},
|
||||
{ -0.5f, -0.5f, 10.0f, 0xff14f914},
|
||||
{ 0.5f, -0.5f, 10.0f, 0xff14f914},
|
||||
};
|
||||
const struct vertex quad6[] =
|
||||
static const struct vertex quad6[] =
|
||||
{
|
||||
{ -1.0f, 0.5f, 10.0f, 0xfff91414},
|
||||
{ 1.0f, 0.5f, 10.0f, 0xfff91414},
|
||||
@ -2651,10 +2660,18 @@ static void depth_clamp_test(IDirect3DDevice8 *device)
|
||||
{ 1.0f, 0.25f, 10.0f, 0xfff91414},
|
||||
};
|
||||
|
||||
D3DVIEWPORT8 vp;
|
||||
D3DCOLOR color;
|
||||
D3DCAPS8 caps;
|
||||
HRESULT hr;
|
||||
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
||||
0, 0, 640, 480, NULL, NULL, NULL, NULL);
|
||||
d3d = Direct3DCreate8(D3D_SDK_VERSION);
|
||||
ok(!!d3d, "Failed to create a D3D object.\n");
|
||||
if (!(device = create_device(d3d, window, window, TRUE)))
|
||||
{
|
||||
skip("Failed to create a D3D device, skipping tests.\n");
|
||||
goto done;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
|
||||
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
||||
|
||||
vp.X = 0;
|
||||
vp.Y = 0;
|
||||
@ -2663,9 +2680,6 @@ static void depth_clamp_test(IDirect3DDevice8 *device)
|
||||
vp.MinZ = 0.0;
|
||||
vp.MaxZ = 7.5;
|
||||
|
||||
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
|
||||
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetViewport(device, &vp);
|
||||
ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
|
||||
|
||||
@ -2747,10 +2761,11 @@ static void depth_clamp_test(IDirect3DDevice8 *device)
|
||||
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
|
||||
ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
|
||||
|
||||
vp.MinZ = 0.0;
|
||||
vp.MaxZ = 1.0;
|
||||
hr = IDirect3DDevice8_SetViewport(device, &vp);
|
||||
ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
|
||||
refcount = IDirect3DDevice8_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
done:
|
||||
IDirect3D8_Release(d3d);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void depth_buffer_test(void)
|
||||
@ -5014,7 +5029,6 @@ START_TEST(visual)
|
||||
}
|
||||
|
||||
test_sanity(device_ptr);
|
||||
depth_clamp_test(device_ptr);
|
||||
|
||||
refcount = IDirect3DDevice8_Release(device_ptr);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
@ -5022,6 +5036,7 @@ cleanup:
|
||||
IDirect3D8_Release(d3d);
|
||||
DestroyWindow(window);
|
||||
|
||||
depth_clamp_test();
|
||||
lighting_test();
|
||||
clear_test();
|
||||
fog_test();
|
||||
|
Loading…
Reference in New Issue
Block a user