diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 6919e91664..5add94dfee 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -34,6 +34,7 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_DEPTH_STENCIL, WINED3D_CS_OP_SET_VERTEX_DECLARATION, WINED3D_CS_OP_SET_STREAM_SOURCE, + WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ, }; struct wined3d_cs_present @@ -108,6 +109,14 @@ struct wined3d_cs_set_stream_source UINT stride; }; +struct wined3d_cs_set_stream_source_freq +{ + enum wined3d_cs_op opcode; + UINT stream_idx; + UINT frequency; + UINT flags; +}; + static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_present *op = data; @@ -355,6 +364,31 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, cs->ops->submit(cs); } +static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_set_stream_source_freq *op = data; + struct wined3d_stream_state *stream; + + stream = &cs->state.streams[op->stream_idx]; + stream->frequency = op->frequency; + stream->flags = op->flags; + + device_invalidate_state(cs->device, STATE_STREAMSRC); +} + +void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx, UINT frequency, UINT flags) +{ + struct wined3d_cs_set_stream_source_freq *op; + + op = cs->ops->require_space(cs, sizeof(*op)); + op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ; + op->stream_idx = stream_idx; + op->frequency = frequency; + op->flags = flags; + + cs->ops->submit(cs); +} + static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, @@ -366,6 +400,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_DEPTH_STENCIL */ wined3d_cs_exec_set_depth_stencil, /* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration, /* WINED3D_CS_OP_SET_STREAM_SOURCE */ wined3d_cs_exec_set_stream_source, + /* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq, }; static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6b6234b05f..603e5f58a4 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1308,7 +1308,7 @@ HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *devic if (device->recording) device->recording->changed.streamFreq |= 1 << stream_idx; else if (stream->frequency != old_freq || stream->flags != old_flags) - device_invalidate_state(device, STATE_STREAMSRC); + wined3d_cs_emit_set_stream_source_freq(device->cs, stream_idx, stream->frequency, stream->flags); return WINED3D_OK; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 719aa87898..c7b014e9da 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2492,6 +2492,8 @@ void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx, + UINT frequency, UINT flags) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;