diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 9ad641817e..e6012f8415 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3428,6 +3428,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W case WINED3DRS_SLOPESCALEDEPTHBIAS : case WINED3DRS_DEPTHBIAS : case WINED3DRS_TEXTUREPERSPECTIVE : + case WINED3DRS_STIPPLEDALPHA : StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock); break; @@ -3438,12 +3439,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W return WINED3DERR_INVALIDCALL; } - case WINED3DRS_STIPPLEDALPHA : - { - if (Value) - ERR(" Stippled Alpha not supported yet.\n"); - break; - } case WINED3DRS_ANTIALIAS : { if (Value) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index a34cc69b69..f55fd8c149 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1154,6 +1154,12 @@ static void state_perspective(DWORD state, IWineD3DStateBlockImpl *stateblock) { } } +static void state_stippledalpha(DWORD state, IWineD3DStateBlockImpl *stateblock) { + TRACE("Stub\n"); + if (stateblock->renderState[WINED3DRS_STIPPLEDALPHA]) + ERR(" Stippled Alpha not supported yet.\n"); +} + const struct StateEntry StateTable[] = { /* State name representative, apply function */ @@ -1190,7 +1196,7 @@ const struct StateEntry StateTable[] = { /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl }, { /* 31, WINED3DRS_SUBPIXEL */ STATE_RENDER(WINED3DRS_SUBPIXEL), state_unknown }, { /* 32, WINED3DRS_SUBPIXELX */ STATE_RENDER(WINED3DRS_SUBPIXELX), state_unknown }, - { /* 33, WINED3DRS_STIPPLEDALPHA */ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_unknown }, + { /* 33, WINED3DRS_STIPPLEDALPHA */ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_stippledalpha }, { /* 34, WINED3DRS_FOGCOLOR */ STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor }, { /* 35, WINED3DRS_FOGTABLEMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog }, { /* 36, WINED3DRS_FOGSTART */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },