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d3dcompiler_43: Use BOOL type where appropriate.
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@ -661,7 +661,7 @@ static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencySha
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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return FALSE;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
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