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d3d9/tests: Make some functions static.
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@ -5774,7 +5774,7 @@ static void pshader_version_varying_test(IDirect3DDevice9 *device) {
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if(texture) IDirect3DTexture9_Release(texture);
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}
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void test_compare_instructions(IDirect3DDevice9 *device)
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static void test_compare_instructions(IDirect3DDevice9 *device)
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{
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DWORD shader_sge_vec_code[] = {
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0xfffe0101, /* vs_1_1 */
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@ -5912,7 +5912,7 @@ void test_compare_instructions(IDirect3DDevice9 *device)
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IDirect3DVertexShader9_Release(shader_slt_scalar);
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}
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void test_vshader_input(IDirect3DDevice9 *device)
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static void test_vshader_input(IDirect3DDevice9 *device)
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{
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DWORD swapped_shader_code_3[] = {
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0xfffe0300, /* vs_3_0 */
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