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opengl32: Sync with latest GL specs.
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7123e44176
commit
29346f28ae
@ -561,7 +561,7 @@ while (my $line = <REGISTRY>) {
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die "Missing 'category' line in function $funcname.\n";
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die "Missing 'category' line in function $funcname.\n";
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}
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}
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last;
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last;
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} elsif ($line =~ /\t*return\t*(\w*)/) {
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} elsif ($line =~ /\t*return\t+(\w*)/) {
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($ret_type) = ($line =~ /\t*return\s*(\w*)/);
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($ret_type) = ($line =~ /\t*return\s*(\w*)/);
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$ret_type = $pseudo_to_opengl{$ret_type};
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$ret_type = $pseudo_to_opengl{$ret_type};
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unless (defined($ret_type)) {
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unless (defined($ret_type)) {
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@ -659,28 +659,28 @@ foreach (sort keys %norm_functions) {
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print SPEC ") wine_$func_name\n";
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print SPEC ") wine_$func_name\n";
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}
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}
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print SPEC "@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
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print SPEC "@ stdcall wglChoosePixelFormat(long ptr)
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@ stdcall wglCopyContext(long long long) gdi32.wglCopyContext
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@ stdcall wglCopyContext(long long long)
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@ stdcall wglCreateContext(long) gdi32.wglCreateContext
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@ stdcall wglCreateContext(long)
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@ stdcall wglCreateLayerContext(long long)
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@ stdcall wglCreateLayerContext(long long)
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@ stdcall wglDeleteContext(long) gdi32.wglDeleteContext
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@ stdcall wglDeleteContext(long)
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@ stdcall wglDescribeLayerPlane(long long long long ptr)
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@ stdcall wglDescribeLayerPlane(long long long long ptr)
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@ stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat
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@ stdcall wglDescribePixelFormat(long long long ptr)
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@ stdcall wglGetCurrentContext() gdi32.wglGetCurrentContext
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@ stdcall wglGetCurrentContext()
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@ stdcall wglGetCurrentDC() gdi32.wglGetCurrentDC
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@ stdcall wglGetCurrentDC()
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@ stub wglGetDefaultProcAddress
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@ stub wglGetDefaultProcAddress
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
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@ stdcall wglGetPixelFormat(long)
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglMakeCurrent(long long) gdi32.wglMakeCurrent
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@ stdcall wglMakeCurrent(long long)
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@ stdcall wglRealizeLayerPalette(long long long)
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@ stdcall wglRealizeLayerPalette(long long long)
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@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
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@ stdcall wglSetPixelFormat(long long ptr)
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@ stdcall wglShareLists(long long) gdi32.wglShareLists
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@ stdcall wglShareLists(long long)
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@ stdcall wglSwapBuffers(long)
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@ stdcall wglSwapBuffers(long)
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@ stdcall wglSwapLayerBuffers(long long)
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@ stdcall wglSwapLayerBuffers(long long)
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@ stdcall wglUseFontBitmapsA(long long long long) gdi32.wglUseFontBitmapsA
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@ stdcall wglUseFontBitmapsA(long long long long)
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@ stdcall wglUseFontBitmapsW(long long long long) gdi32.wglUseFontBitmapsW
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@ stdcall wglUseFontBitmapsW(long long long long)
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@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
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@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
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@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
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@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
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";
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";
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File diff suppressed because it is too large
Load Diff
@ -20,7 +20,7 @@ void WINAPI wine_glAccum( GLenum op, GLfloat value ) {
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/***********************************************************************
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/***********************************************************************
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* glAlphaFunc (OPENGL32.@)
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* glAlphaFunc (OPENGL32.@)
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*/
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*/
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void WINAPI wine_glAlphaFunc( GLenum func, GLclampf ref ) {
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void WINAPI wine_glAlphaFunc( GLenum func, GLfloat ref ) {
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TRACE("(%d, %f)\n", func, ref );
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TRACE("(%d, %f)\n", func, ref );
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ENTER_GL();
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ENTER_GL();
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glAlphaFunc( func, ref );
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glAlphaFunc( func, ref );
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@ -132,7 +132,7 @@ void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat
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/***********************************************************************
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/***********************************************************************
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* glClearColor (OPENGL32.@)
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* glClearColor (OPENGL32.@)
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*/
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*/
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void WINAPI wine_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
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void WINAPI wine_glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
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TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
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TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
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ENTER_GL();
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ENTER_GL();
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glClearColor( red, green, blue, alpha );
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glClearColor( red, green, blue, alpha );
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@ -142,7 +142,7 @@ void WINAPI wine_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLcl
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/***********************************************************************
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/***********************************************************************
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* glClearDepth (OPENGL32.@)
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* glClearDepth (OPENGL32.@)
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*/
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*/
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void WINAPI wine_glClearDepth( GLclampd depth ) {
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void WINAPI wine_glClearDepth( GLdouble depth ) {
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TRACE("(%f)\n", depth );
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TRACE("(%f)\n", depth );
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ENTER_GL();
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ENTER_GL();
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glClearDepth( depth );
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glClearDepth( depth );
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@ -632,7 +632,7 @@ void WINAPI wine_glDepthMask( GLboolean flag ) {
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/***********************************************************************
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/***********************************************************************
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* glDepthRange (OPENGL32.@)
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* glDepthRange (OPENGL32.@)
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*/
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*/
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void WINAPI wine_glDepthRange( GLclampd nearParam, GLclampd farParam ) {
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void WINAPI wine_glDepthRange( GLdouble nearParam, GLdouble farParam ) {
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TRACE("(%f, %f)\n", nearParam, farParam );
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TRACE("(%f, %f)\n", nearParam, farParam );
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ENTER_GL();
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ENTER_GL();
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glDepthRange( nearParam, farParam );
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glDepthRange( nearParam, farParam );
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@ -2052,7 +2052,7 @@ void WINAPI wine_glPopName( void ) {
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/***********************************************************************
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/***********************************************************************
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* glPrioritizeTextures (OPENGL32.@)
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* glPrioritizeTextures (OPENGL32.@)
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*/
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*/
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void WINAPI wine_glPrioritizeTextures( GLsizei n, GLuint* textures, GLclampf* priorities ) {
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void WINAPI wine_glPrioritizeTextures( GLsizei n, GLuint* textures, GLfloat* priorities ) {
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TRACE("(%d, %p, %p)\n", n, textures, priorities );
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TRACE("(%d, %p, %p)\n", n, textures, priorities );
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ENTER_GL();
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ENTER_GL();
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glPrioritizeTextures( n, textures, priorities );
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glPrioritizeTextures( n, textures, priorities );
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