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wined3d: Use the source and destination parameter count in the ARB shader backend.
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@ -899,7 +899,6 @@ static void pshader_hw_dp2add(const struct wined3d_shader_instruction *ins)
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/* Map the opcode 1-to-1 to the GL code */
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static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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{
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CONST SHADER_OPCODE *curOpcode = ins->opcode;
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SHADER_BUFFER *buffer = ins->buffer;
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DWORD dst = ins->dst;
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const DWORD *src = ins->src;
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@ -949,9 +948,9 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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const char *modifier;
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DWORD shift;
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if (!curOpcode->num_params)
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if (!(ins->dst_count + ins->src_count))
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{
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ERR("Opcode \"%s\" has no parameters\n", curOpcode->name);
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ERR("Opcode \"%#x\" has no parameters\n", ins->handler_idx);
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return;
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}
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@ -974,8 +973,10 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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modifier = (saturate && !shift) ? "_SAT" : "";
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/* Generate input register names (with modifiers) */
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for (i = 1; i < curOpcode->num_params; ++i)
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pshader_gen_input_modifier_line(ins->shader, buffer, src[i-1], i-1, operands[i]);
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for (i = 0; i < ins->src_count; ++i)
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{
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pshader_gen_input_modifier_line(ins->shader, buffer, src[i], i, operands[i + 1]);
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}
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/* Handle output register */
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pshader_get_register_name(ins->shader, dst, output_rname);
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@ -985,10 +986,10 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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arguments[0] = '\0';
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strcat(arguments, operands[0]);
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for (i = 1; i < curOpcode->num_params; i++)
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for (i = 0; i < ins->src_count; ++i)
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{
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strcat(arguments, ", ");
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strcat(arguments, operands[i]);
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strcat(arguments, operands[i + 1]);
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}
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shader_addline(buffer, "%s%s %s;\n", instruction, modifier, arguments);
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@ -998,13 +999,13 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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/* Note that vshader_program_add_param() adds spaces. */
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arguments[0] = '\0';
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if (curOpcode->num_params > 0)
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if (ins->dst_count)
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{
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vshader_program_add_param(ins, dst, FALSE, arguments);
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for (i = 1; i < curOpcode->num_params; ++i)
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for (i = 0; i < ins->src_count; ++i)
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{
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strcat(arguments, ",");
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vshader_program_add_param(ins, src[i-1], TRUE, arguments);
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vshader_program_add_param(ins, src[i], TRUE, arguments);
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}
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}
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shader_addline(buffer, "%s%s;\n", instruction, arguments);
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