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d3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for app provided ifaces.
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@ -300,6 +300,15 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Im
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return D3D_OK;
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}
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IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);
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return impl_from_IDirect3DVertexBuffer9(iface);
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}
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static inline IDirect3DIndexBuffer9Impl *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DIndexBuffer9Impl, IDirect3DIndexBuffer9_iface);
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@ -262,6 +262,7 @@ typedef struct IDirect3DVertexBuffer9Impl
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HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
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UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
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IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
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/* --------------------- */
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/* IDirect3DIndexBuffer9 */
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@ -2049,9 +2049,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *i
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IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
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IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
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HRESULT hr;
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IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
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TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
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iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
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@ -2446,6 +2446,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *i
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UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
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HRESULT hr;
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TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
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@ -2453,7 +2454,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *i
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wined3d_mutex_lock();
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hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
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pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
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streamdata ? streamdata->wineD3DVertexBuffer : NULL,
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OffsetInBytes, Stride);
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wined3d_mutex_unlock();
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