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d3dx9: Add stubs for D3DXFill*TextureTX().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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@ -119,11 +119,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -119,11 +119,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -122,11 +122,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -122,11 +122,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -122,11 +122,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -122,11 +122,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -122,11 +122,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -1378,6 +1378,12 @@ HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D f
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return D3D_OK;
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}
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HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
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{
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FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
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const void *src_data,
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UINT src_data_size,
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@ -1747,6 +1753,12 @@ HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DX
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return D3D_OK;
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}
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HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader)
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{
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FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
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{
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DWORD miplevels;
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@ -1811,6 +1823,12 @@ HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LP
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return D3D_OK;
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}
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HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *texture, ID3DXTextureShader *texture_shader)
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{
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FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
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IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
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{
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -123,11 +123,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -121,11 +121,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ -121,11 +121,11 @@
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stub D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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