diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c index 986cbd4266..8a3d49aa95 100644 --- a/dlls/d3dx9_36/mesh.c +++ b/dlls/d3dx9_36/mesh.c @@ -686,7 +686,6 @@ static HRESULT WINAPI ID3DXMeshImpl_CloneMesh(struct ID3DXMesh *iface, DWORD opt void *data_in, *data_out; DWORD vertex_size; HRESULT hr; - int i; BOOL same_declaration; TRACE("(%p)->(%x,%p,%p,%p)\n", This, options, declaration, device, clone_mesh_out); @@ -738,6 +737,7 @@ static HRESULT WINAPI ID3DXMeshImpl_CloneMesh(struct ID3DXMesh *iface, DWORD opt goto error; } if ((options ^ This->options) & D3DXMESH_32BIT) { + DWORD i; if (options & D3DXMESH_32BIT) { for (i = 0; i < This->numfaces * 3; i++) ((DWORD*)data_out)[i] = ((WORD*)data_in)[i]; @@ -1230,7 +1230,7 @@ static HRESULT WINAPI ID3DXMeshImpl_GenerateAdjacency(ID3DXMesh *iface, FLOAT ep * that adjacency checks can be limited to faces sharing a vertex */ DWORD *shared_indices = NULL; const FLOAT epsilon_sq = epsilon * epsilon; - int i; + DWORD i; TRACE("(%p)->(%f,%p)\n", This, epsilon, adjacency); @@ -1279,7 +1279,7 @@ static HRESULT WINAPI ID3DXMeshImpl_GenerateAdjacency(ID3DXMesh *iface, FLOAT ep DWORD shared_index_a = sorted_vertex_a->first_shared_index; while (shared_index_a != -1) { - int j = i; + DWORD j = i; DWORD shared_index_b = shared_indices[shared_index_a]; struct vertex_metadata *sorted_vertex_b = sorted_vertex_a; @@ -2763,7 +2763,7 @@ static HRESULT parse_material(IDirectXFileData *filedata, D3DXMATERIAL *material static void destroy_materials(struct mesh_data *mesh) { - int i; + DWORD i; for (i = 0; i < mesh->num_materials; i++) HeapFree(GetProcessHeap(), 0, mesh->materials[i].pTextureFilename); HeapFree(GetProcessHeap(), 0, mesh->materials); @@ -2781,7 +2781,7 @@ static HRESULT parse_material_list(IDirectXFileData *filedata, struct mesh_data const GUID *type; IDirectXFileData *child; DWORD num_materials; - int i; + DWORD i; destroy_materials(mesh); @@ -2902,7 +2902,7 @@ static HRESULT parse_vertex_colors(IDirectXFileData *filedata, struct mesh_data DWORD data_size; BYTE *data; DWORD num_colors; - int i; + DWORD i; HeapFree(GetProcessHeap(), 0, mesh->vertex_colors); mesh->vertex_colors = NULL; @@ -2969,7 +2969,7 @@ static HRESULT parse_normals(IDirectXFileData *filedata, struct mesh_data *mesh) DWORD data_size; BYTE *data; DWORD *index_out_ptr; - int i; + DWORD i; DWORD num_face_indices = mesh->num_poly_faces * 2 + mesh->num_tri_faces; HeapFree(GetProcessHeap(), 0, mesh->normals); @@ -3065,7 +3065,7 @@ static HRESULT parse_mesh(IDirectXFileData *filedata, struct mesh_data *mesh_dat DWORD *index_out_ptr; const GUID *type; IDirectXFileData *child; - int i; + DWORD i; /* * template Mesh { @@ -3201,7 +3201,7 @@ static HRESULT generate_effects(ID3DXBuffer *materials, DWORD num_materials, }; static const char texture_paramname[] = "Texture0@Name"; DWORD buffer_size; - int i; + DWORD i; /* effects buffer layout: * @@ -3238,7 +3238,7 @@ static HRESULT generate_effects(ID3DXBuffer *materials, DWORD num_materials, for (i = 0; i < num_materials; i++) { - int j; + DWORD j; D3DXEFFECTDEFAULT *defaults = (D3DXEFFECTDEFAULT*)out_ptr; effect_ptr->pDefaults = defaults; @@ -3292,7 +3292,7 @@ static HRESULT load_skin_mesh_from_xof(struct IDirectXFileData *filedata, DWORD DWORD normal_index; struct list entry; } *duplications = NULL; - int i; + DWORD i; void *vertices = NULL; void *indices = NULL; BYTE *out_ptr; @@ -3983,7 +3983,6 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size, DWORD num_materials; DWORD num_faces, num_vertices; D3DXMATRIX identity; - int i; DWORD provide_flags = 0; DWORD fvf; ID3DXMesh *concat_mesh = NULL; @@ -4087,6 +4086,7 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size, DWORD num_mesh_vertices = mesh->lpVtbl->GetNumVertices(mesh); DWORD mesh_vertex_size; const BYTE *mesh_vertices; + DWORD i; hr = mesh->lpVtbl->GetDeclaration(mesh, mesh_decl); if (FAILED(hr)) goto cleanup; @@ -4139,7 +4139,7 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size, ID3DXMesh *mesh = container_ptr->mesh; const void *mesh_indices; DWORD num_mesh_faces = mesh->lpVtbl->GetNumFaces(mesh); - int i; + DWORD i; hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices); if (FAILED(hr)) goto cleanup; @@ -4215,6 +4215,7 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size, LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry) { if (container_ptr->materials) { + DWORD i; const D3DXMATERIAL *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->materials); for (i = 0; i < container_ptr->num_materials; i++) { @@ -4233,6 +4234,7 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size, LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry) { if (container_ptr->materials) { + DWORD i; const D3DXMATERIAL *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->materials); for (i = 0; i < container_ptr->num_materials; i++) { @@ -4275,8 +4277,9 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size, out_ptr = ID3DXBuffer_GetBufferPointer(adjacency); LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry) { + DWORD i; + DWORD count = 3 * container_ptr->mesh->lpVtbl->GetNumFaces(container_ptr->mesh); DWORD *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->adjacency); - int count = 3 * container_ptr->mesh->lpVtbl->GetNumFaces(container_ptr->mesh); for (i = 0; i < count; i++) *out_ptr++ = offset + *in_ptr++; @@ -4389,8 +4392,7 @@ HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, U float phi_step, phi_start; struct sincos_table phi; float theta_step, theta, sin_theta, cos_theta; - DWORD vertex, face; - int slice, stack; + DWORD vertex, face, stack, slice; TRACE("(%p, %f, %u, %u, %p, %p)\n", device, radius, slices, stacks, mesh, adjacency); @@ -4561,8 +4563,7 @@ HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1 struct sincos_table theta; float delta_radius, radius, radius_step; float z, z_step, z_normal; - DWORD vertex, face; - int slice, stack; + DWORD vertex, face, slice, stack; TRACE("(%p, %f, %f, %f, %u, %u, %p, %p)\n", device, radius1, radius2, length, slices, stacks, mesh, adjacency); @@ -5060,6 +5061,7 @@ static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int da { D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos; BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1; + unsigned int j2 = 0; if (!curve->cpfx) { curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx]; @@ -5074,37 +5076,36 @@ static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int da { HRESULT hr; int count = curve->cpfx; - j = 0; while (count > 2) { D3DXVECTOR2 bezier_end; - D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j], &pt_flt[j+1]), 0.5f); - hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &bezier_end, max_deviation_sq); + D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j2], &pt_flt[j2+1]), 0.5f); + hr = add_bezier_points(outline, &bezier_start, &pt_flt[j2], &bezier_end, max_deviation_sq); if (hr != S_OK) return hr; bezier_start = bezier_end; count--; - j++; + j2++; } - hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &pt_flt[j+1], max_deviation_sq); + hr = add_bezier_points(outline, &bezier_start, &pt_flt[j2], &pt_flt[j2+1], max_deviation_sq); if (hr != S_OK) return hr; pt = add_points(outline, 1); if (!pt) return E_OUTOFMEMORY; - j++; - pt->pos = pt_flt[j]; + j2++; + pt->pos = pt_flt[j2]; pt->corner = POINTTYPE_CURVE_END; } else { pt = add_points(outline, curve->cpfx); if (!pt) return E_OUTOFMEMORY; - for (j = 0; j < curve->cpfx; j++) + for (j2 = 0; j2 < curve->cpfx; j2++) { - pt->pos = pt_flt[j]; + pt->pos = pt_flt[j2]; pt->corner = POINTTYPE_CORNER; pt++; }