mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
wined3d: Delay render target activation.
The ActivateContext in SetRenderTarget was an old regression prevention, but now it is time to remove it.
This commit is contained in:
parent
1c7f39ed1e
commit
2d4d18b59d
@ -6724,13 +6724,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
|
||||
* SetViewport may catch NOP viewport changes, which would occur when switching between equally sized targets
|
||||
*/
|
||||
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
|
||||
|
||||
/* Activate the new render target for now. This shouldn't stay here, but is needed until all methods using gl activate the
|
||||
* ctx properly.
|
||||
* Use resourceload usage, this will just set the drawables and context but not apply any states. The stateblock may be
|
||||
* incomplete or incorrect when SetRenderTarget is called. DrawPrim() will apply the states when it is called.
|
||||
*/
|
||||
ActivateContext(This, This->render_targets[0], CTXUSAGE_RESOURCELOAD);
|
||||
}
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user