wined3d: Delay render target activation.

The ActivateContext in SetRenderTarget was an old regression prevention,
but now it is time to remove it.
This commit is contained in:
Stefan Dösinger 2008-06-17 01:42:55 +02:00 committed by Alexandre Julliard
parent 1c7f39ed1e
commit 2d4d18b59d

View File

@ -6724,13 +6724,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
* SetViewport may catch NOP viewport changes, which would occur when switching between equally sized targets
*/
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
/* Activate the new render target for now. This shouldn't stay here, but is needed until all methods using gl activate the
* ctx properly.
* Use resourceload usage, this will just set the drawables and context but not apply any states. The stateblock may be
* incomplete or incorrect when SetRenderTarget is called. DrawPrim() will apply the states when it is called.
*/
ActivateContext(This, This->render_targets[0], CTXUSAGE_RESOURCELOAD);
}
return WINED3D_OK;
}