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More correct fix for dsp empty case.
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bea24feaf8
commit
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@ -1297,13 +1297,32 @@ static DWORD wodNotifyClient(WINE_WAVEOUT* wwo, WORD wMsg, DWORD dwParam1, DWORD
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static BOOL wodUpdatePlayedTotal(WINE_WAVEOUT* wwo, audio_buf_info* info)
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{
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audio_buf_info dspspace;
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DWORD notplayed;
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if (!info) info = &dspspace;
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if (ioctl(wwo->ossdev->fd, SNDCTL_DSP_GETOSPACE, info) < 0) {
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ERR("ioctl(%s, SNDCTL_DSP_GETOSPACE) failed (%s)\n", wwo->ossdev->dev_name, strerror(errno));
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return FALSE;
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}
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wwo->dwPlayedTotal = wwo->dwWrittenTotal - (wwo->dwBufferSize - info->bytes);
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/* GETOSPACE is not always accurate when we're down to the last fragment or two;
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** we try to accomodate that here by assuming that the dsp is empty by looking
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** at the clock rather than the result of GETOSPACE */
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notplayed = wwo->dwBufferSize - info->bytes;
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if (notplayed > 0 && notplayed < (info->fragsize * 2))
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{
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if (wwo->dwProjectedFinishTime && GetTickCount() >= wwo->dwProjectedFinishTime)
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{
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TRACE("Adjusting for a presumed OSS bug and assuming all data has been played.\n");
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wwo->dwPlayedTotal = wwo->dwWrittenTotal;
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return TRUE;
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}
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else
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/* Some OSS drivers will clean up nicely if given a POST, so give 'em the chance... */
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ioctl(wwo->ossdev->fd, SNDCTL_DSP_POST, 0);
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}
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wwo->dwPlayedTotal = wwo->dwWrittenTotal - notplayed;
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return TRUE;
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}
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@ -1370,6 +1389,16 @@ static LPWAVEHDR wodPlayer_PlayPtrNext(WINE_WAVEOUT* wwo)
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return lpWaveHdr;
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}
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/**************************************************************************
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* wodPlayer_TicksTillEmpty [internal]
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* Returns the number of ticks until we think the DSP should be empty
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*/
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static DWORD wodPlayer_TicksTillEmpty(const WINE_WAVEOUT *wwo)
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{
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return ((wwo->dwWrittenTotal - wwo->dwPlayedTotal) * 1000)
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/ wwo->waveFormat.Format.nAvgBytesPerSec;
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}
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/**************************************************************************
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* wodPlayer_DSPWait [internal]
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* Returns the number of milliseconds to wait for the DSP buffer to write
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@ -1659,17 +1688,6 @@ static DWORD wodPlayer_FeedDSP(WINE_WAVEOUT* wwo)
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TRACE("fragments=%d/%d, fragsize=%d, bytes=%d\n",
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dspspace.fragments, dspspace.fragstotal, dspspace.fragsize, dspspace.bytes);
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/* input queue empty and output buffer with less than one fragment to play
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* actually some cards do not play the fragment before the last if this one is partially feed
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* so we need to test for full the availability of 2 fragments ; the DSP_POST ioctl
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* will let the card know to play out the rest of the fragments
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*/
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if (!wwo->lpPlayPtr && wwo->dwBufferSize < availInQ + 2 * wwo->dwFragmentSize &&
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!wwo->bNeedPost) {
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TRACE("Run out of wavehdr's, requesting a POST...\n");
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wwo->bNeedPost = TRUE;
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}
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/* no more room... no need to try to feed */
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if (dspspace.fragments != 0) {
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/* Feed from partial wavehdr */
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@ -1724,6 +1742,11 @@ static DWORD CALLBACK wodPlayer(LPVOID pmt)
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wodPlayer_ProcessMessages(wwo);
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if (wwo->state == WINE_WS_PLAYING) {
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dwNextFeedTime = wodPlayer_FeedDSP(wwo);
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if (dwNextFeedTime != INFINITE)
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wwo->dwProjectedFinishTime = GetTickCount() + wodPlayer_TicksTillEmpty(wwo);
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else
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wwo->dwProjectedFinishTime = 0;
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dwNextNotifyTime = wodPlayer_NotifyCompletions(wwo, FALSE);
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if (dwNextFeedTime == INFINITE) {
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/* FeedDSP ran out of data, but before flushing, */
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@ -131,6 +131,10 @@ typedef struct {
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HANDLE hThread;
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DWORD dwThreadID;
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OSS_MSG_RING msgRing;
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/* make accomodation for the inacuraccy of OSS when reporting buffer size remaining by using the clock instead of GETOSPACE */
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DWORD dwProjectedFinishTime;
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} WINE_WAVEOUT;
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typedef struct {
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