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d3d9: AddRef the device in IDirect3DVertexDeclaration9::AddRef.
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@ -202,6 +202,10 @@ static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLA
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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if(ref == 1) {
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IUnknown_AddRef(This->parentDevice);
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}
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return ref;
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}
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@ -324,7 +328,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9
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}
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object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
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object->ref = 1;
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object->ref = 0;
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object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
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if (!object->elements) {
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@ -347,9 +351,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9
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HeapFree(GetProcessHeap(), 0, object->elements);
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HeapFree(GetProcessHeap(), 0, object);
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} else {
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IUnknown_AddRef(iface);
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object->parentDevice = iface;
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*ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
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IUnknown_AddRef(*ppDecl);
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TRACE("(%p) : Created vertex declaration %p\n", This, object);
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}
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return hr;
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