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wined3d: Add D32F_LOCKABLE to getDepthStencilBits.
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@ -2710,6 +2710,7 @@ BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize
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case WINED3DFMT_D24S8:
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case WINED3DFMT_D24FS8:
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case WINED3DFMT_D32:
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case WINED3DFMT_D32F_LOCKABLE:
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break;
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default:
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FIXME("Unsupported stencil format: %s\n", debug_d3dformat(fmt));
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