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d3dx8: Implement D3DXPlaneColorLerp.
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@ -36,8 +36,23 @@ static void D3DXColorTest(void)
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{
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D3DXCOLOR color, color1, expected, got;
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LPD3DXCOLOR funcpointer;
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FLOAT scale;
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color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
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scale = 0.3f;
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/*_______________D3DXColorLerp________________*/
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color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
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expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
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D3DXColorLerp(&got,&color,&color1,scale);
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expect_color(expected,got);
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/* Test the NULL case */
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funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorNegative________________*/
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expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
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@ -19,6 +19,18 @@
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#ifndef __D3DX8MATH_INL__
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#define __D3DX8MATH_INL__
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/*_______________D3DXCOLOR_____________________*/
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static inline D3DXCOLOR* D3DXColorLerp(D3DXCOLOR *pout, CONST D3DXCOLOR *pc1, CONST D3DXCOLOR *pc2, FLOAT s)
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{
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if ( !pout || !pc1 || !pc2 ) return NULL;
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pout->r = (1-s) * (pc1->r) + s *(pc2->r);
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pout->g = (1-s) * (pc1->g) + s *(pc2->g);
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pout->b = (1-s) * (pc1->b) + s *(pc2->b);
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pout->a = (1-s) * (pc1->a) + s *(pc2->a);
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return pout;
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}
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static inline D3DXCOLOR* D3DXColorNegative(D3DXCOLOR *pout, CONST D3DXCOLOR *pc)
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{
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if ( !pout || !pc ) return NULL;
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