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d3d9/tests: Test invalid volume lock boxes.
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@ -7299,6 +7299,126 @@ static void test_volume_blocks(void)
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DestroyWindow(window);
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}
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static void test_lockbox_invalid(void)
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{
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static const struct
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{
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D3DBOX box;
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HRESULT result;
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}
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test_data[] =
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{
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{{0, 0, 2, 2, 0, 1}, D3D_OK}, /* Valid */
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{{0, 0, 4, 4, 0, 1}, D3D_OK}, /* Valid */
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{{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* 0 height */
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{{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* 0 width */
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{{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL}, /* 0 depth */
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{{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > right */
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{{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* top > bottom */
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{{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL}, /* back > front */
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{{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL}, /* right > surface */
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{{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL}, /* bottom > surface */
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{{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL}, /* back > surface */
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{{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > surface */
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{{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL}, /* top > surface */
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{{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL}, /* top > surface */
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};
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static const D3DBOX test_boxt_2 = {2, 2, 4, 4, 0, 1};
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IDirect3DVolumeTexture9 *texture = NULL;
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D3DLOCKED_BOX locked_box;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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unsigned int i;
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ULONG refcount;
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HWND window;
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BYTE *base;
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HRESULT hr;
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if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Failed to create D3D object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 2, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
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hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
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base = locked_box.pBits;
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hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
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for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
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{
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unsigned int offset, expected_offset;
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const D3DBOX *box = &test_data[i].box;
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locked_box.pBits = (BYTE *)0xdeadbeef;
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locked_box.RowPitch = 0xdeadbeef;
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locked_box.SlicePitch = 0xdeadbeef;
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hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, box, 0);
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/* Unlike surfaces, volumes properly check the box even in Windows XP */
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ok(hr == test_data[i].result,
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"Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n",
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hr, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back,
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test_data[i].result);
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if (FAILED(hr))
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continue;
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offset = (BYTE *)locked_box.pBits - base;
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expected_offset = box->Front * locked_box.SlicePitch + box->Top * locked_box.RowPitch + box->Left * 4;
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n",
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offset, expected_offset, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back);
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hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
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}
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/* locked_box = NULL throws an exception on Windows */
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hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
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hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
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hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
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hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
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test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
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hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
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hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
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test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
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hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_boxt_2, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
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hr, test_boxt_2.Left, test_boxt_2.Top, test_boxt_2.Front,
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test_boxt_2.Right, test_boxt_2.Bottom, test_boxt_2.Back);
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hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
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IDirect3DVolumeTexture9_Release(texture);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
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@ -7393,6 +7513,7 @@ START_TEST(device)
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test_update_volumetexture();
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test_create_rt_ds_fail();
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test_volume_blocks();
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test_lockbox_invalid();
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}
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out:
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