d3d9/tests: Get rid of struct vertex_floatcolor.

This commit is contained in:
Henri Verbeet 2014-07-16 09:09:51 +02:00 committed by Alexandre Julliard
parent 0cae65d494
commit 30437f9fe4

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@ -7943,11 +7943,6 @@ done:
DestroyWindow(window);
}
struct vertex_floatcolor {
float x, y, z;
float r, g, b, a;
};
static void fixed_function_decl_test(void)
{
IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL;
@ -8029,12 +8024,17 @@ static void fixed_function_decl_test(void)
{{1.0f, -1.0f, 0.1f}, {0x0000, 0x0000, 0xffff, 0xffff}},
{{1.0f, 0.0f, 0.1f}, {0x0000, 0x0000, 0xffff, 0xffff}},
};
static const struct vertex_floatcolor quad4[] =
static const struct
{
{ 0.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
{ 0.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
{ 1.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
{ 1.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
struct vec3 position;
struct vec4 color;
}
quad4[] =
{
{{0.0f, 0.0f, 0.1f}, {1.0f, 0.0f, 0.0f, 0.0f}},
{{0.0f, 1.0f, 0.1f}, {1.0f, 0.0f, 0.0f, 0.0f}},
{{1.0f, 0.0f, 0.1f}, {1.0f, 0.0f, 0.0f, 0.0f}},
{{1.0f, 1.0f, 0.1f}, {1.0f, 0.0f, 0.0f, 0.0f}},
};
static const DWORD colors[] =
{