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d3d10_1: Make debug_d3d10_{driver_type,feature_level}() static.
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@ -31,7 +31,7 @@ HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte
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#define WINE_D3D10_TO_STR(x) case x: return #x
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const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
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static const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
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{
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switch (driver_type)
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{
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@ -46,7 +46,7 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
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}
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}
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const char *debug_d3d10_feature_level(D3D10_FEATURE_LEVEL1 feature_level)
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static const char *debug_d3d10_feature_level(D3D10_FEATURE_LEVEL1 feature_level)
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{
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switch (feature_level)
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{
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