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wined3d: Add dynamic locking support to CheckDeviceFormat.
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@ -2245,6 +2245,10 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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}
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}
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}
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}
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/* Always report dynamic locking */
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if(Usage & WINED3DUSAGE_DYNAMIC)
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UsageCaps |= WINED3DUSAGE_DYNAMIC;
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if(Usage & WINED3DUSAGE_RENDERTARGET) {
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if(Usage & WINED3DUSAGE_RENDERTARGET) {
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if(CheckRenderTargetCapability(AdapterFormat, CheckFormat)) {
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if(CheckRenderTargetCapability(AdapterFormat, CheckFormat)) {
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UsageCaps |= WINED3DUSAGE_RENDERTARGET;
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UsageCaps |= WINED3DUSAGE_RENDERTARGET;
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@ -2333,6 +2337,10 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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}
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}
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}
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}
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/* Always report dynamic locking */
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if(Usage & WINED3DUSAGE_DYNAMIC)
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UsageCaps |= WINED3DUSAGE_DYNAMIC;
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if(Usage & WINED3DUSAGE_RENDERTARGET) {
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if(Usage & WINED3DUSAGE_RENDERTARGET) {
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if(CheckRenderTargetCapability(AdapterFormat, CheckFormat)) {
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if(CheckRenderTargetCapability(AdapterFormat, CheckFormat)) {
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UsageCaps |= WINED3DUSAGE_RENDERTARGET;
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UsageCaps |= WINED3DUSAGE_RENDERTARGET;
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@ -2386,6 +2394,12 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
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UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
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}
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}
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} else if(RType == WINED3DRTYPE_VOLUMETEXTURE) {
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} else if(RType == WINED3DRTYPE_VOLUMETEXTURE) {
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/* Volumetexture allows:
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* - D3DUSAGE_DYNAMIC
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* - D3DUSAGE_NONSECURE (d3d9ex)
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* - D3DUSAGE_SOFTWAREPROCESSING
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*/
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/* Check volume texture and volume usage caps */
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/* Check volume texture and volume usage caps */
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if(GL_SUPPORT(EXT_TEXTURE3D)) {
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if(GL_SUPPORT(EXT_TEXTURE3D)) {
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if(CheckTextureCapability(Adapter, CheckFormat) == FALSE) {
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if(CheckTextureCapability(Adapter, CheckFormat) == FALSE) {
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@ -2393,6 +2407,10 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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return WINED3DERR_NOTAVAILABLE;
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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/* Always report dynamic locking */
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if(Usage & WINED3DUSAGE_DYNAMIC)
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UsageCaps |= WINED3DUSAGE_DYNAMIC;
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/* Check QUERY_FILTER support */
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/* Check QUERY_FILTER support */
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if(Usage & WINED3DUSAGE_QUERY_FILTER) {
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if(Usage & WINED3DUSAGE_QUERY_FILTER) {
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if(CheckFilterCapability(CheckFormat)) {
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if(CheckFilterCapability(CheckFormat)) {
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