d3d9/tests: Merge surface.c into device.c.

This commit is contained in:
Henri Verbeet 2013-01-11 12:07:51 +01:00 committed by Alexandre Julliard
parent 0c9713bb65
commit 3197e36413
3 changed files with 955 additions and 843 deletions

View File

@ -5,7 +5,6 @@ C_SRCS = \
d3d9ex.c \
device.c \
stateblock.c \
surface.c \
vertexdeclaration.c \
visual.c

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@ -1,7 +1,7 @@
/*
* Copyright (C) 2006 Vitaliy Margolen
* Copyright (C) 2006 Chris Robinson
* Copyright 2006-2007, 2010 Stefan Dösinger for CodeWeavers
* Copyright 2006-2007, 2010, 2011 Stefan Dösinger for CodeWeavers
* Copyright 2005, 2006, 2007 Henri Verbeet
* Copyright 2013 Henri Verbeet for CodeWeavers
* Copyright (C) 2008 Rico Schüller
@ -5024,6 +5024,950 @@ static void test_lod(void)
DestroyWindow(window);
}
static void test_surface_get_container(void)
{
IDirect3DTexture9 *texture = NULL;
IDirect3DSurface9 *surface = NULL;
IDirect3DDevice9 *device;
IUnknown *container;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
ok(!!texture, "Got unexpected texture %p.\n", texture);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
ok(!!surface, "Got unexpected surface %p.\n", surface);
/* These should work... */
container = NULL;
hr = IDirect3DSurface9_GetContainer(surface, &IID_IUnknown, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DResource9, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DBaseTexture9, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DTexture9, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DSurface9, (void **)&container);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
ok(!container, "Got unexpected container %p.\n", container);
IDirect3DSurface9_Release(surface);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_alignment(void)
{
IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
D3DLOCKED_RECT lr;
unsigned int i, j;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
/* Test a sysmem surface because those aren't affected by the hardware's np2 restrictions. */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 5, 5,
D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(!(lr.Pitch & 3), "Got misaligned pitch %d.\n", lr.Pitch);
/* Some applications also depend on the exact pitch, rather than just the
* alignment. */
ok(lr.Pitch == 12, "Got unexpected pitch %d.\n", lr.Pitch);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
for (i = 0; i < 5; ++i)
{
IDirect3DTexture9 *texture;
unsigned int level_count;
D3DSURFACE_DESC desc;
int expected_pitch;
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0,
MAKEFOURCC('D', 'X', 'T', '1' + i), D3DPOOL_MANAGED, &texture, NULL);
ok(SUCCEEDED(hr) || hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
if (FAILED(hr))
{
skip("DXT%u surfaces are not supported, skipping tests.\n", i + 1);
continue;
}
level_count = IDirect3DBaseTexture9_GetLevelCount(texture);
for (j = 0; j < level_count; ++j)
{
IDirect3DTexture9_GetLevelDesc(texture, j, &desc);
hr = IDirect3DTexture9_LockRect(texture, j, &lr, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_UnlockRect(texture, j);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
expected_pitch = ((desc.Width + 3) >> 2) << 3;
if (i > 0)
expected_pitch <<= 1;
ok(lr.Pitch == expected_pitch, "Got unexpected pitch %d for DXT%u level %u (%ux%u), expected %d.\n",
lr.Pitch, i + 1, j, desc.Width, desc.Height, expected_pitch);
}
IDirect3DTexture9_Release(texture);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
/* Since the DXT formats are based on 4x4 blocks, locking works slightly
* different from regular formats. This test verifies we return the correct
* memory offsets. */
static void test_lockrect_offset(void)
{
static const struct
{
D3DFORMAT format;
const char *name;
unsigned int block_width;
unsigned int block_height;
unsigned int block_size;
}
dxt_formats[] =
{
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 8},
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 16},
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 16},
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 16},
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 16},
{MAKEFOURCC('A','T','I','2'), "ATI2N", 1, 1, 1},
};
unsigned int expected_offset, offset, i;
const RECT rect = {60, 60, 68, 68};
IDirect3DSurface9 *surface;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice9 *device;
int expected_pitch;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
BYTE *base;
HRESULT hr;
if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
for (i = 0; i < (sizeof(dxt_formats) / sizeof(*dxt_formats)); ++i)
{
if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_TEXTURE, dxt_formats[i].format)))
{
skip("Format %s not supported, skipping lockrect offset tests.\n", dxt_formats[i].name);
continue;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
dxt_formats[i].format, D3DPOOL_SCRATCH, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
base = locked_rect.pBits;
expected_pitch = (128 + dxt_formats[i].block_height - 1) / dxt_formats[i].block_width
* dxt_formats[i].block_size;
ok(locked_rect.Pitch == expected_pitch, "Got unexpected pitch %d for format %s, expected %d.\n",
locked_rect.Pitch, dxt_formats[i].name, expected_pitch);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
offset = (BYTE *)locked_rect.pBits - base;
expected_offset = (rect.top / dxt_formats[i].block_height) * expected_pitch
+ (rect.left / dxt_formats[i].block_width) * dxt_formats[i].block_size;
ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u.\n",
offset, dxt_formats[i].name, expected_offset);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_lockrect_invalid(void)
{
static const struct
{
RECT rect;
HRESULT win7_result;
}
test_data[] =
{
{{60, 60, 68, 68}, D3D_OK}, /* Valid */
{{60, 60, 60, 68}, D3DERR_INVALIDCALL}, /* 0 height */
{{60, 60, 68, 60}, D3DERR_INVALIDCALL}, /* 0 width */
{{68, 60, 60, 68}, D3DERR_INVALIDCALL}, /* left > right */
{{60, 68, 68, 60}, D3DERR_INVALIDCALL}, /* top > bottom */
{{-8, 60, 0, 68}, D3DERR_INVALIDCALL}, /* left < surface */
{{60, -8, 68, 0}, D3DERR_INVALIDCALL}, /* top < surface */
{{-16, 60, -8, 68}, D3DERR_INVALIDCALL}, /* right < surface */
{{60, -16, 68, -8}, D3DERR_INVALIDCALL}, /* bottom < surface */
{{60, 60, 136, 68}, D3DERR_INVALIDCALL}, /* right > surface */
{{60, 60, 68, 136}, D3DERR_INVALIDCALL}, /* bottom > surface */
{{136, 60, 144, 68}, D3DERR_INVALIDCALL}, /* left > surface */
{{60, 136, 68, 144}, D3DERR_INVALIDCALL}, /* top > surface */
};
static const RECT test_rect_2 = {0, 0, 8, 8};
IDirect3DSurface9 *surface = NULL;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
BYTE *base;
HRESULT hr;
if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
base = locked_rect.pBits;
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
{
unsigned int offset, expected_offset;
const RECT *rect = &test_data[i].rect;
locked_rect.pBits = (BYTE *)0xdeadbeef;
locked_rect.Pitch = 0xdeadbeef;
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, rect, 0);
/* Windows XP accepts invalid locking rectangles, windows 7 rejects
* them. Some games (C&C3) depend on the XP behavior, mark the Win 7
* one broken. */
ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result),
"Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x.\n",
rect->left, rect->top, rect->right, rect->bottom, hr);
if (FAILED(hr))
continue;
offset = (BYTE *)locked_rect.pBits - base;
expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
ok(offset == expected_offset,
"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d].\n",
offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
hr, test_data[0].rect.left, test_data[0].rect.top, test_data[0].rect.right, test_data[0].rect.bottom);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
hr, test_data[0].rect.left, test_data[0].rect.top, test_data[0].rect.right, test_data[0].rect.bottom);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
hr, test_rect_2.left, test_rect_2.top, test_rect_2.right, test_rect_2.bottom);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_private_data(void)
{
ULONG refcount, expected_refcount;
IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
IUnknown *ptr;
HWND window;
HRESULT hr;
DWORD size;
if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */,
device, 0, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */,
device, 5, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */,
device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */,
device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
expected_refcount = refcount + 1;
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
hr = IDirect3DSurface9_FreePrivateData(surface, &IID_IDirect3DSurface9);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
expected_refcount = refcount - 1;
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9,
device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9,
surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9,
device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
size = sizeof(ptr);
hr = IDirect3DSurface9_GetPrivateData(surface, &IID_IDirect3DSurface9, &ptr, &size);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
expected_refcount = refcount + 2;
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device);
IUnknown_Release(ptr);
/* Destroying the surface frees the held reference. */
IDirect3DSurface9_Release(surface);
expected_refcount = refcount - 3;
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_getdc(void)
{
static const struct
{
const char *name;
D3DFORMAT format;
BOOL getdc_supported;
}
testdata[] =
{
{"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, TRUE },
{"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, TRUE },
{"D3DFMT_R5G6B5", D3DFMT_R5G6B5, TRUE },
{"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, TRUE },
{"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, TRUE },
{"D3DFMT_R8G8B8", D3DFMT_R8G8B8, TRUE },
{"D3DFMT_A2R10G10B10", D3DFMT_A2R10G10B10, FALSE}, /* Untested, card on windows didn't support it. */
{"D3DFMT_V8U8", D3DFMT_V8U8, FALSE},
{"D3DFMT_Q8W8V8U8", D3DFMT_Q8W8V8U8, FALSE},
{"D3DFMT_A8B8G8R8", D3DFMT_A8B8G8R8, FALSE},
{"D3DFMT_X8B8G8R8", D3DFMT_A8B8G8R8, FALSE},
{"D3DFMT_R3G3B2", D3DFMT_R3G3B2, FALSE},
{"D3DFMT_P8", D3DFMT_P8, FALSE},
{"D3DFMT_L8", D3DFMT_L8, FALSE},
{"D3DFMT_A8L8", D3DFMT_A8L8, FALSE},
{"D3DFMT_DXT1", D3DFMT_DXT1, FALSE},
{"D3DFMT_DXT2", D3DFMT_DXT2, FALSE},
{"D3DFMT_DXT3", D3DFMT_DXT3, FALSE},
{"D3DFMT_DXT4", D3DFMT_DXT4, FALSE},
{"D3DFMT_DXT5", D3DFMT_DXT5, FALSE},
};
IDirect3DTexture9 *texture;
IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
HDC dc;
if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
for (i = 0; i < (sizeof(testdata) / sizeof(*testdata)); ++i)
{
texture = NULL;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64,
testdata[i].format, D3DPOOL_SYSTEMMEM, &surface, NULL);
if (FAILED(hr))
{
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0,
testdata[i].format, D3DPOOL_MANAGED, &texture, NULL);
if (FAILED(hr))
{
skip("Failed to create surface for format %s (hr %#x), skipping tests.\n", testdata[i].name, hr);
continue;
}
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
}
dc = (void *)0x1234;
hr = IDirect3DSurface9_GetDC(surface, &dc);
if (testdata[i].getdc_supported)
ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name);
else
ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_ReleaseDC(surface, dc);
ok(hr == D3D_OK, "Failed to release DC, hr %#x.\n", hr);
}
else
{
ok(dc == (void *)0x1234, "Got unexpected dc %p.\n", dc);
}
IDirect3DSurface9_Release(surface);
if (texture)
IDirect3DTexture9_Release(texture);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_dimensions(void)
{
IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 0, 1,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_format_null(void)
{
static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
IDirect3DTexture9 *texture;
IDirect3DSurface9 *surface;
IDirect3DSurface9 *rt, *ds;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice9 *device;
D3DSURFACE_DESC desc;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL);
if (hr != D3D_OK)
{
skip("No D3DFMT_NULL support, skipping test.\n");
IDirect3D9_Release(d3d);
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL);
ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
hr = IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DFMT_NULL, D3DFMT_D24S8);
ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_NULL,
D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt);
ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds);
ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, NULL);
ok(FAILED(hr), "Succeeded in setting render target 0 to NULL, should fail.\n");
hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds);
ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
IDirect3DSurface9_Release(rt);
IDirect3DSurface9_Release(ds);
hr = IDirect3DSurface9_GetDesc(surface, &desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
D3DFMT_NULL, D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_double_unlock(void)
{
static const D3DPOOL pools[] =
{
D3DPOOL_DEFAULT,
D3DPOOL_SCRATCH,
D3DPOOL_SYSTEMMEM,
};
IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
D3DLOCKED_RECT lr;
IDirect3D9 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i)
{
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64,
D3DFMT_X8R8G8B8, pools[i], &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface in pool %#x, hr %#x.\n", pools[i], hr);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
IDirect3DSurface9_Release(surface);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_lockrect_blocks(void)
{
static const struct
{
D3DFORMAT fmt;
const char *name;
unsigned int block_width;
unsigned int block_height;
BOOL broken;
}
formats[] =
{
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE},
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE},
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE},
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE},
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE},
/* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
* which doesn't match the format spec. On newer Nvidia cards
* it has the correct 4x4 block size */
{MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE},
{D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, FALSE},
{D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, FALSE},
};
static const struct
{
D3DPOOL pool;
const char *name;
/* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
* and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
BOOL success;
}
pools[] =
{
{D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE},
{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
{D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
};
IDirect3DTexture9 *texture;
IDirect3DSurface9 *surface;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice9 *device;
unsigned int i, j;
BOOL surface_only;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
RECT rect;
if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
{
surface_only = FALSE;
if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt)))
{
if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_SURFACE, formats[i].fmt)))
{
skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name);
continue;
}
surface_only = TRUE;
}
for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
{
switch (pools[j].pool)
{
case D3DPOOL_SYSTEMMEM:
case D3DPOOL_MANAGED:
if (surface_only)
continue;
/* Fall through */
case D3DPOOL_DEFAULT:
if (surface_only)
{
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
formats[i].fmt, pools[j].pool, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
}
else
{
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1,
pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
formats[i].fmt, pools[j].pool, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
}
break;
case D3DPOOL_SCRATCH:
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
formats[i].fmt, pools[j].pool, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
break;
default:
break;
}
if (formats[i].block_width > 1)
{
SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
}
if (formats[i].block_height > 1)
{
SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
}
SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
}
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@ -5099,6 +6043,16 @@ START_TEST(device)
test_filter();
test_get_texture();
test_lod();
test_surface_get_container();
test_surface_alignment();
test_lockrect_offset();
test_lockrect_invalid();
test_private_data();
test_getdc();
test_surface_dimensions();
test_surface_format_null();
test_surface_double_unlock();
test_surface_lockrect_blocks();
}
out:

View File

@ -1,841 +0,0 @@
/*
* Copyright 2006-2007 Henri Verbeet
* Copyright 2011 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
IDirect3D9 *d3d9_ptr = 0;
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
if (!d3d9_ptr)
{
skip("could not create D3D9\n");
return NULL;
}
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr))
{
skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
return NULL;
}
return device_ptr;
}
static void test_surface_get_container(IDirect3DDevice9 *device_ptr)
{
IDirect3DTexture9 *texture_ptr = 0;
IDirect3DSurface9 *surface_ptr = 0;
void *container_ptr;
HRESULT hr;
hr = IDirect3DDevice9_CreateTexture(device_ptr, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr, 0);
ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. "
"Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
if (!texture_ptr || FAILED(hr)) goto cleanup;
hr = IDirect3DTexture9_GetSurfaceLevel(texture_ptr, 0, &surface_ptr);
ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. "
"Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL);
if (!surface_ptr || FAILED(hr)) goto cleanup;
/* These should work... */
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DResource9, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture9, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DTexture9, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DSurface9, &container_ptr);
ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
cleanup:
if (texture_ptr) IDirect3DTexture9_Release(texture_ptr);
if (surface_ptr) IDirect3DSurface9_Release(surface_ptr);
}
static void test_surface_alignment(IDirect3DDevice9 *device_ptr)
{
IDirect3DSurface9 *surface_ptr = 0;
HRESULT hr;
int i;
/* Test a sysmem surface as those aren't affected by the hardware's np2 restrictions */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device_ptr, 5, 5, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface_ptr, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
if(surface_ptr)
{
D3DLOCKED_RECT lockedRect;
hr = IDirect3DSurface9_LockRect(surface_ptr, &lockedRect, NULL, 0);
ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
ok(!(lockedRect.Pitch & 3), "Surface pitch %d is not 32-bit aligned\n", lockedRect.Pitch);
/* Some applications also depend on the exact pitch, rather than just
* the alignment.
*/
ok(lockedRect.Pitch == 12, "Got pitch %d, expected 12\n", lockedRect.Pitch);
hr = IDirect3DSurface9_UnlockRect(surface_ptr);
ok(SUCCEEDED(hr), "IDirect3DSurface9_UnlockRect returned %#x.\n", hr);
IDirect3DSurface9_Release(surface_ptr);
}
for (i = 0; i < 5; i++)
{
IDirect3DTexture9 *pTexture;
int j, pitch;
hr = IDirect3DDevice9_CreateTexture(device_ptr, 64, 64, 0, 0, MAKEFOURCC('D', 'X', 'T', '1'+i),
D3DPOOL_MANAGED, &pTexture, NULL);
ok(SUCCEEDED(hr) || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture: %08x\n", hr);
if (FAILED(hr)) {
skip("DXT%d surfaces are not supported\n", i + 1);
continue;
}
for (j = IDirect3DBaseTexture9_GetLevelCount(pTexture) - 1; j >= 0; j--)
{
D3DLOCKED_RECT rc;
D3DSURFACE_DESC descr;
IDirect3DTexture9_GetLevelDesc(pTexture, j, &descr);
hr = IDirect3DTexture9_LockRect(pTexture, j, &rc, NULL, 0);
ok(SUCCEEDED(hr), "IDirect3DTexture9_LockRect: %08x\n", hr);
hr = IDirect3DTexture9_UnlockRect(pTexture, j);
ok(SUCCEEDED(hr), "IDirect3DTexture9_UnLockRect: %08x\n", hr);
/* Windows XP returns D3D_OK when calling UnlockRect on an unlocked surface,
* windows 7 returns an error.
*/
pitch = ((descr.Width + 3) >> 2) << 3;
if (i > 0) pitch <<= 1;
ok(rc.Pitch == pitch, "Wrong pitch for DXT%d lvl[%d (%dx%d)]: expected %d got %d\n",
i + 1, j, descr.Width, descr.Height, pitch, rc.Pitch);
}
IDirect3DTexture9_Release( pTexture );
}
}
/* Since the DXT formats are based on 4x4 blocks, locking works slightly
* different than with regular formats. This patch verifies we return the
* correct memory offsets */
static void test_lockrect_offset(IDirect3DDevice9 *device)
{
IDirect3DSurface9 *surface = 0;
IDirect3D9 *d3d;
const RECT rect = {60, 60, 68, 68};
D3DLOCKED_RECT locked_rect;
int expected_pitch;
unsigned int expected_offset;
unsigned int offset;
unsigned int i;
BYTE *base;
HRESULT hr;
const struct {
D3DFORMAT fmt;
const char *name;
unsigned int block_width;
unsigned int block_height;
unsigned int block_size;
} dxt_formats[] = {
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 8},
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 16},
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 16},
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 16},
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 16},
{MAKEFOURCC('A','T','I','2'), "ATI2N", 1, 1, 1},
};
hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "IDirect3DDevice9_GetDirect3D failed (%08x)\n", hr);
for (i = 0; i < (sizeof(dxt_formats) / sizeof(*dxt_formats)); ++i) {
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, dxt_formats[i].fmt);
if(FAILED(hr))
{
skip("Format %s not supported, skipping lockrect offset test\n", dxt_formats[i].name);
continue;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, dxt_formats[i].fmt, D3DPOOL_SCRATCH, &surface, 0);
ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed (%08x)\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "LockRect failed (%08x)\n", hr);
base = locked_rect.pBits;
expected_pitch = (128 + dxt_formats[i].block_height - 1) / dxt_formats[i].block_width
* dxt_formats[i].block_size;
ok(locked_rect.Pitch == expected_pitch, "Got pitch %d, expected pitch %d for format %s\n", locked_rect.Pitch, expected_pitch, dxt_formats[i].name);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (%08x)\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(SUCCEEDED(hr), "LockRect failed (%08x)\n", hr);
offset = (BYTE *)locked_rect.pBits - base;
expected_offset = (rect.top / dxt_formats[i].block_height) * expected_pitch
+ (rect.left / dxt_formats[i].block_width) * dxt_formats[i].block_size;
ok(offset == expected_offset, "Got offset %u, expected offset %u for format %s\n", offset, expected_offset, dxt_formats[i].name);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (%08x)\n", hr);
IDirect3DSurface9_Release(surface);
}
IDirect3D9_Release(d3d);
}
struct rect_test
{
RECT rect;
HRESULT win7_result;
};
static void test_lockrect_invalid(IDirect3DDevice9 *device)
{
IDirect3DSurface9 *surface = 0;
D3DLOCKED_RECT locked_rect;
unsigned int i;
BYTE *base;
HRESULT hr;
const RECT test_rect_2 = { 0, 0, 8, 8 };
const struct rect_test test_data[] = {
{{60, 60, 68, 68}, D3D_OK}, /* Valid */
{{60, 60, 60, 68}, D3DERR_INVALIDCALL}, /* 0 height */
{{60, 60, 68, 60}, D3DERR_INVALIDCALL}, /* 0 width */
{{68, 60, 60, 68}, D3DERR_INVALIDCALL}, /* left > right */
{{60, 68, 68, 60}, D3DERR_INVALIDCALL}, /* top > bottom */
{{-8, 60, 0, 68}, D3DERR_INVALIDCALL}, /* left < surface */
{{60, -8, 68, 0}, D3DERR_INVALIDCALL}, /* top < surface */
{{-16, 60, -8, 68}, D3DERR_INVALIDCALL}, /* right < surface */
{{60, -16, 68, -8}, D3DERR_INVALIDCALL}, /* bottom < surface */
{{60, 60, 136, 68}, D3DERR_INVALIDCALL}, /* right > surface */
{{60, 60, 68, 136}, D3DERR_INVALIDCALL}, /* bottom > surface */
{{136, 60, 144, 68}, D3DERR_INVALIDCALL}, /* left > surface */
{{60, 136, 68, 144}, D3DERR_INVALIDCALL}, /* top > surface */
};
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, 0);
ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed (0x%08x)\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
base = locked_rect.pBits;
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
{
unsigned int offset, expected_offset;
const RECT *rect = &test_data[i].rect;
locked_rect.pBits = (BYTE *)0xdeadbeef;
locked_rect.Pitch = 0xdeadbeef;
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, rect, 0);
/* Windows XP accepts invalid locking rectangles, windows 7 rejects them.
* Some games(C&C3) depend on the XP behavior, mark the Win7 one broken */
ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result),
"LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]\n",
hr, rect->left, rect->top, rect->right, rect->bottom);
if(FAILED(hr)) continue;
offset = (BYTE *)locked_rect.pBits - base;
expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
ok(offset == expected_offset, "Got offset %u, expected offset %u for rect [%d, %d]->[%d, %d]\n",
offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
}
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect NULL\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(hr == D3DERR_INVALIDCALL, "Double LockRect for rect NULL returned 0x%08x\n", hr);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
ok(hr == D3D_OK, "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
", expected D3D_OK (0x%08x)\n", hr, test_data[0].rect.left, test_data[0].rect.top,
test_data[0].rect.right, test_data[0].rect.bottom, D3D_OK);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, test_data[0].rect.left, test_data[0].rect.top,
test_data[0].rect.right, test_data[0].rect.bottom, D3DERR_INVALIDCALL);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0);
ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, test_rect_2.left, test_rect_2.top,
test_rect_2.right, test_rect_2.bottom, D3DERR_INVALIDCALL);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
IDirect3DSurface9_Release(surface);
}
static ULONG getref(IUnknown *iface)
{
IUnknown_AddRef(iface);
return IUnknown_Release(iface);
}
static void test_private_data(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DSurface9 *surface;
ULONG ref, ref2;
IUnknown *ptr;
DWORD size = sizeof(IUnknown *);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, 0);
ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
if(!surface)
{
return;
}
/* This fails */
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, 0, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, 5, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
ref = getref((IUnknown *) device);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
ref2 = getref((IUnknown *) device);
ok(ref2 == ref + 1, "Object reference is %d, expected %d\n", ref2, ref + 1);
hr = IDirect3DSurface9_FreePrivateData(surface, &IID_IDirect3DSurface9);
ok(hr == D3D_OK, "IDirect3DSurface9_FreePrivateData returned %08x\n", hr);
ref2 = getref((IUnknown *) device);
ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
ref2 = getref((IUnknown *) device);
ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
hr = IDirect3DSurface9_GetPrivateData(surface, &IID_IDirect3DSurface9, &ptr, &size);
ok(hr == D3D_OK, "IDirect3DSurface9_GetPrivateData failed with %08x\n", hr);
ref2 = getref((IUnknown *) device);
/* Object is addrefed */
ok(ptr == (IUnknown *) device, "Returned interface pointer is %p, expected %p\n", ptr, device);
ok(ref2 == ref + 2, "Object reference is %d, expected %d. ptr at %p, orig at %p\n", ref2, ref + 2, ptr, device);
IUnknown_Release(ptr);
IDirect3DSurface9_Release(surface);
/* Destroying the surface frees the held reference */
ref2 = getref((IUnknown *) device);
/* -1 because the surface was released and held a reference before */
ok(ref2 == (ref - 1), "Object reference is %d, expected %d\n", ref2, (ref - 1));
}
static void test_getdc(IDirect3DDevice9 *device)
{
IDirect3DSurface9 *surface;
IDirect3DTexture9 *texture;
HRESULT hr;
unsigned int i;
HDC dc;
struct
{
const char *name;
D3DFORMAT fmt;
BOOL getdc_supported;
} testdata[] = {
{ "D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, TRUE },
{ "D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, TRUE },
{ "D3DFMT_R5G6B5", D3DFMT_R5G6B5, TRUE },
{ "D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, TRUE },
{ "D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, TRUE },
{ "D3DFMT_R8G8B8", D3DFMT_R8G8B8, TRUE },
{ "D3DFMT_A2R10G10B10", D3DFMT_A2R10G10B10, FALSE }, /* Untested, card on windows didn't support it */
{ "D3DFMT_V8U8", D3DFMT_V8U8, FALSE },
{ "D3DFMT_Q8W8V8U8", D3DFMT_Q8W8V8U8, FALSE },
{ "D3DFMT_A8B8G8R8", D3DFMT_A8B8G8R8, FALSE },
{ "D3DFMT_X8B8G8R8", D3DFMT_A8B8G8R8, FALSE },
{ "D3DFMT_R3G3B2", D3DFMT_R3G3B2, FALSE },
{ "D3DFMT_P8", D3DFMT_P8, FALSE },
{ "D3DFMT_L8", D3DFMT_L8, FALSE },
{ "D3DFMT_A8L8", D3DFMT_A8L8, FALSE },
{ "D3DFMT_DXT1", D3DFMT_DXT1, FALSE },
{ "D3DFMT_DXT2", D3DFMT_DXT2, FALSE },
{ "D3DFMT_DXT3", D3DFMT_DXT3, FALSE },
{ "D3DFMT_DXT4", D3DFMT_DXT4, FALSE },
{ "D3DFMT_DXT5", D3DFMT_DXT5, FALSE },
};
for(i = 0; i < (sizeof(testdata) / sizeof(testdata[0])); i++)
{
texture = NULL;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, testdata[i].fmt, D3DPOOL_SYSTEMMEM, &surface, NULL);
if(FAILED(hr))
{
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, testdata[i].fmt, D3DPOOL_MANAGED, &texture, NULL);
if(FAILED(hr))
{
skip("IDirect3DDevice9_CreateOffscreenPlainSurface failed, hr = 0x%08x, fmt %s\n", hr, testdata[i].name);
continue;
}
IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
}
dc = (void *) 0x1234;
hr = IDirect3DSurface9_GetDC(surface, &dc);
if(testdata[i].getdc_supported)
{
ok(SUCCEEDED(hr), "GetDC on format %s failed(hr=0x%08x), but was expected to work\n",
testdata[i].name, hr);
}
else
{
ok(FAILED(hr), "GetDC on format %s worked(hr=0x%08x), but was expected to fail\n",
testdata[i].name, hr);
}
if(SUCCEEDED(hr))
{
hr = IDirect3DSurface9_ReleaseDC(surface, dc);
ok(hr == D3D_OK, "IDirect3DSurface9_ReleaseDC failed, hr = 0x%08x\n", hr);
}
else
{
ok(dc == (void *) 0x1234, "After failed getDC dc is %p\n", dc);
}
IDirect3DSurface9_Release(surface);
if(texture) IDirect3DTexture9_Release(texture);
}
}
static void test_surface_dimensions(IDirect3DDevice9 *device)
{
IDirect3DSurface9 *surface;
HRESULT hr;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 0, 1, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "CreateOffscreenPlainSurface returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "CreateOffscreenPlainSurface returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
}
static void test_surface_format_null(IDirect3DDevice9 *device)
{
static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
IDirect3DTexture9 *texture;
IDirect3DSurface9 *surface;
IDirect3DSurface9 *rt, *ds;
D3DLOCKED_RECT locked_rect;
D3DSURFACE_DESC desc;
IDirect3D9 *d3d;
HRESULT hr;
IDirect3DDevice9_GetDirect3D(device, &d3d);
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL);
if (hr != D3D_OK)
{
skip("No D3DFMT_NULL support, skipping test.\n");
IDirect3D9_Release(d3d);
return;
}
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL);
ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
hr = IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DFMT_NULL, D3DFMT_D24S8);
ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
IDirect3D9_Release(d3d);
hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_NULL, 0, 0, TRUE, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt);
ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds);
ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, NULL);
ok(FAILED(hr), "Succeeded in setting render target 0 to NULL, should fail.\n");
hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds);
ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
IDirect3DSurface9_Release(rt);
IDirect3DSurface9_Release(ds);
hr = IDirect3DSurface9_GetDesc(surface, &desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
D3DFMT_NULL, D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
}
static void test_surface_double_unlock(IDirect3DDevice9 *device)
{
static const struct
{
D3DPOOL pool;
const char *name;
}
pools[] =
{
{ D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT" },
{ D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH" },
{ D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM" },
/* There are no standalone MANAGED pool surfaces */
};
IDirect3DSurface9 *surface;
unsigned int i;
HRESULT hr;
D3DLOCKED_RECT lr;
for (i = 0; i < (sizeof(pools) / sizeof(*pools)); i++)
{
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_X8R8G8B8,
pools[i].pool, &surface, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateOffscreenPlainSurface failed, hr = 0x%08x, pool %s\n",
hr, pools[i].name);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(hr == D3DERR_INVALIDCALL, "Unlock without lock returned 0x%08x, expected 0x%08x, pool %s\n",
hr, D3DERR_INVALIDCALL, pools[i].name);
hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
ok(SUCCEEDED(hr), "IDirect3DSurface9_LockRect failed, hr = 0x%08x, pool %s\n",
hr, pools[i].name);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "IDirect3DSurface9_UnlockRect failed, hr = 0x%08x, pool %s\n",
hr, pools[i].name);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(hr == D3DERR_INVALIDCALL, "Double unlock returned 0x%08x, expected 0x%08x, pool %s\n",
hr, D3DERR_INVALIDCALL, pools[i].name);
IDirect3DSurface9_Release(surface);
}
}
static void test_surface_lockrect_blocks(IDirect3DDevice9 *device)
{
IDirect3DTexture9 *texture;
IDirect3DSurface9 *surface;
IDirect3D9 *d3d;
D3DLOCKED_RECT locked_rect;
unsigned int i, j;
HRESULT hr;
RECT rect;
BOOL surface_only;
const struct
{
D3DFORMAT fmt;
const char *name;
unsigned int block_width;
unsigned int block_height;
BOOL broken;
}
formats[] =
{
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE},
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE},
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE},
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE},
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE},
/* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
* which doesn't match the format spec. On newer Nvidia cards
* it has the correct 4x4 block size */
{MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE},
{D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, FALSE},
{D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, FALSE},
};
static const struct
{
D3DPOOL pool;
const char *name;
/* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
* and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
BOOL success;
}
pools[] =
{
{D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE},
{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
{D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
};
hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "IDirect3DDevice9_GetDirect3D failed (%08x)\n", hr);
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) {
surface_only = FALSE;
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC,
D3DRTYPE_TEXTURE, formats[i].fmt);
if (FAILED(hr))
{
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, formats[i].fmt);
if (FAILED(hr))
{
skip("Format %s not supported, skipping lockrect offset test\n", formats[i].name);
continue;
}
surface_only = TRUE;
}
for (j = 0; j < (sizeof(pools) / sizeof(*pools)); j++)
{
switch (pools[j].pool)
{
case D3DPOOL_SYSTEMMEM:
case D3DPOOL_MANAGED:
if (surface_only) continue;
/* Fall through */
case D3DPOOL_DEFAULT:
if (surface_only)
{
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, formats[i].fmt,
pools[j].pool, &surface, 0);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateOffscreenPlainSurface failed (%08x)\n", hr);
}
else
{
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1,
pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
formats[i].fmt, pools[j].pool, &texture, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateTexture failed (%08x)\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "IDirect3DTexture9_GetSurfaceLevel failed (%08x)\n", hr);
IDirect3DTexture9_Release(texture);
}
if (FAILED(hr)) continue;
break;
case D3DPOOL_SCRATCH:
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, formats[i].fmt,
pools[j].pool, &surface, 0);
ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed (%08x)\n", hr);
if (FAILED(hr)) continue;
break;
default:
break;
}
if (formats[i].block_width > 1)
{
SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "IDirect3DSurface9_UnlockRect failed (%08x)\n", hr);
}
SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "IDirect3DSurface9_UnlockRect failed (%08x)\n", hr);
}
}
if (formats[i].block_height > 1)
{
SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "IDirect3DSurface9_UnlockRect failed (%08x)\n", hr);
}
SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "IDirect3DSurface9_UnlockRect failed (%08x)\n", hr);
}
}
SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(SUCCEEDED(hr), "Full block lock returned %08x, expected %08x, format %s, pool %s\n",
hr, D3D_OK, formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "IDirect3DSurface9_UnlockRect failed (%08x)\n", hr);
}
IDirect3DSurface9_Release(surface);
}
}
IDirect3D9_Release(d3d);
}
START_TEST(surface)
{
HMODULE d3d9_handle;
IDirect3DDevice9 *device_ptr;
ULONG refcount;
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
skip("Could not load d3d9.dll\n");
return;
}
device_ptr = init_d3d9(d3d9_handle);
if (!device_ptr) return;
test_surface_get_container(device_ptr);
test_surface_alignment(device_ptr);
test_lockrect_offset(device_ptr);
test_lockrect_invalid(device_ptr);
test_private_data(device_ptr);
test_getdc(device_ptr);
test_surface_dimensions(device_ptr);
test_surface_format_null(device_ptr);
test_surface_double_unlock(device_ptr);
test_surface_lockrect_blocks(device_ptr);
refcount = IDirect3DDevice9_Release(device_ptr);
ok(!refcount, "Device has %u references left\n", refcount);
}