diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index b585a5549b..29f451ceab 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3783,8 +3783,8 @@ BOOL InitAdapters(void) { /* For now only one default adapter */ { int iPixelFormat; - int attribs[8]; - int values[8]; + int attribs[10]; + int values[10]; int nAttribs = 0; int res; WineD3D_PixelFormat *cfgs; @@ -3853,6 +3853,8 @@ BOOL InitAdapters(void) { PUSH1(WGL_STENCIL_BITS_ARB) PUSH1(WGL_DRAW_TO_WINDOW_ARB) PUSH1(WGL_PIXEL_TYPE_ARB) + PUSH1(WGL_DOUBLE_BUFFER_ARB) + PUSH1(WGL_AUX_BUFFERS_ARB) for(iPixelFormat=1; iPixelFormat<=Adapters[0].nCfgs; iPixelFormat++) { res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values)); @@ -3870,6 +3872,8 @@ BOOL InitAdapters(void) { cfgs->stencilSize = values[5]; cfgs->windowDrawable = values[6]; cfgs->iPixelType = values[7]; + cfgs->doubleBuffer = values[8]; + cfgs->auxBuffers = values[9]; cfgs->pbufferDrawable = FALSE; /* Check for pbuffer support when it is around as wglGetPixelFormatAttribiv fails for unknown @@ -3881,7 +3885,7 @@ attributes. */ cfgs->pbufferDrawable = value; } - TRACE("iPixelFormat=%d, iPixelType=%#x, RGBA=%d/%d/%d/%d, depth=%d, stencil=%d, windowDrawable=%d, pbufferDrawable=%d\n", cfgs->iPixelFormat, cfgs->iPixelType, cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable, cfgs->pbufferDrawable); + TRACE("iPixelFormat=%d, iPixelType=%#x, RGBA=%d/%d/%d/%d, doubleBuffer=%d, depth=%d, stencil=%d, windowDrawable=%d, pbufferDrawable=%d\n", cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer, cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable, cfgs->pbufferDrawable); cfgs++; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index b0d489273e..73570fa0a2 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -684,6 +684,8 @@ typedef struct WineD3D_PixelFormat int depthSize, stencilSize; BOOL windowDrawable; BOOL pbufferDrawable; + BOOL doubleBuffer; + int auxBuffers; } WineD3D_PixelFormat; /* The adapter structure */