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Enable Z buffer by default.
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@ -41,7 +41,7 @@ DWORD InitRenderStateTab[] = {
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D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE,
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/* FIXME: D3DRENDERSTATE_WRAPU */
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/* FIXME: D3DRENDERSTATE_WRAPV */
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D3DRENDERSTATE_ZENABLE, FALSE,
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D3DRENDERSTATE_ZENABLE, D3DZB_TRUE, /* This needs to be set differently according to the Z buffer status */
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D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID,
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D3DRENDERSTATE_SHADEMODE, D3DSHADE_GOURAUD,
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D3DRENDERSTATE_LINEPATTERN, 0,
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