d3d9/tests: Be less picky about X8L8V8U8 precision.

This commit is contained in:
Stefan Dösinger 2008-02-01 02:29:32 +01:00 committed by Alexandre Julliard
parent 8daf8322ba
commit 334e1600f2

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@ -3079,7 +3079,8 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
color = getPixelColor(device, 578, 430);
ok(color == 0x008262ca || color == 0x008363ca, "D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color);
ok(color == 0x008262ca || color == 0x008363ca || color == 0x008362ca,
"D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca\n", color);
hr = IDirect3DDevice9_SetPixelShader(device, shader2);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);