wined3d: Sign-compare warnings fix.

This commit is contained in:
Andrew Talbot 2008-12-01 22:19:43 +00:00 committed by Alexandre Julliard
parent 348c115af1
commit 33e0d1610a
4 changed files with 7 additions and 8 deletions

View File

@ -211,7 +211,7 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) {
if (This->Flags & SFLAG_NONPOW2) {
const BYTE *src_data;
BYTE *dst_data;
int y;
UINT y;
/*
* Some games (e.g. warhammer 40k) don't work properly with the odd pitches, preventing
* the surface pitch from being used to box non-power2 textures. Instead we have to use a hack to
@ -2132,7 +2132,7 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4]
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
BOOL index_in_alpha = FALSE;
int dxVersion = ( (IWineD3DImpl *) device->wineD3D)->dxVersion;
int i;
unsigned int i;
/* Old games like StarCraft, C&C, Red Alert and others use P8 render targets.
* Reading back the RGB output each lockrect (each frame as they lock the whole screen)
@ -2435,12 +2435,11 @@ static void WINAPI IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface) {
static HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const char* filename)
{
FILE* f = NULL;
UINT i, y;
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
char *allocatedMemory;
const char *textureRow;
IWineD3DSwapChain *swapChain = NULL;
int width, height;
int width, height, i, y;
GLuint tmpTexture = 0;
DWORD color;
/*FIXME:

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@ -288,7 +288,7 @@ const char* filename)
UINT y = 0, x = 0;
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
static char *output = NULL;
static int size = 0;
static UINT size = 0;
const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
if (This->pow2Width > size) {

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@ -39,7 +39,7 @@ WINE_DECLARE_DEBUG_CHANNEL(fps);
static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
WINED3DDISPLAYMODE mode;
int i;
unsigned int i;
TRACE("Destroying swapchain %p\n", iface);
@ -54,7 +54,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB
}
if(This->backBuffer) {
int i;
UINT i;
for(i = 0; i < This->presentParms.BackBufferCount; i++) {
IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
if(D3DCB_DestroyRenderTarget(This->backBuffer[i]) > 0) {

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@ -44,7 +44,7 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB
}
if(This->backBuffer) {
int i;
UINT i;
for(i = 0; i < This->presentParms.BackBufferCount; i++) {
IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
if(D3DCB_DestroyRenderback(This->backBuffer[i]) > 0) {