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gameux: Add implementation of IGameStatistics::SetCategoryTitle.
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@ -39,6 +39,29 @@ WINE_DEFAULT_DEBUG_CHANNEL(gameux);
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#define MAX_VALUE_LENGTH 30
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#define MAX_VALUE_LENGTH 30
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#define MAX_CATEGORIES 10
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#define MAX_CATEGORIES 10
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#define MAX_STATS_PER_CATEGORY 10
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#define MAX_STATS_PER_CATEGORY 10
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/*******************************************************************************
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* Game statistics helper components
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*/
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/*******************************************************************************
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* struct GAMEUX_STATS
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*
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* set of structures for containing game's data
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*/
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struct GAMEUX_STATS_STAT
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{
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WCHAR sName[MAX_NAME_LENGTH+1];
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WCHAR sValue[MAX_VALUE_LENGTH+1];
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};
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struct GAMEUX_STATS_CATEGORY
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{
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WCHAR sName[MAX_CATEGORY_LENGTH+1];
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struct GAMEUX_STATS_STAT stats[MAX_STATS_PER_CATEGORY];
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};
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struct GAMEUX_STATS
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{
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WCHAR sStatsFile[MAX_PATH];
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struct GAMEUX_STATS_CATEGORY categories[MAX_CATEGORIES];
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};
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/*******************************************************************************
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/*******************************************************************************
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* IGameStatistics implementation
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* IGameStatistics implementation
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*/
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*/
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@ -46,6 +69,7 @@ typedef struct _GameStatisticsImpl
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{
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{
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const struct IGameStatisticsVtbl *lpVtbl;
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const struct IGameStatisticsVtbl *lpVtbl;
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LONG ref;
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LONG ref;
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struct GAMEUX_STATS stats;
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} GameStatisticsImpl;
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} GameStatisticsImpl;
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static inline GameStatisticsImpl *impl_from_IGameStatistics( IGameStatistics *iface )
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static inline GameStatisticsImpl *impl_from_IGameStatistics( IGameStatistics *iface )
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@ -177,8 +201,27 @@ static HRESULT WINAPI GameStatisticsImpl_SetCategoryTitle(
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WORD categoryIndex,
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WORD categoryIndex,
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LPCWSTR title)
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LPCWSTR title)
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{
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{
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FIXME("stub\n");
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HRESULT hr = S_OK;
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return E_NOTIMPL;
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DWORD dwLength;
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GameStatisticsImpl *This = impl_from_IGameStatistics(iface);
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TRACE("(%p, %d, %s)\n", This, categoryIndex, debugstr_w(title));
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if(!title || categoryIndex >= MAX_CATEGORIES)
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return E_INVALIDARG;
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dwLength = lstrlenW(title);
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if(dwLength > MAX_CATEGORY_LENGTH)
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{
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hr = S_FALSE;
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dwLength = MAX_CATEGORY_LENGTH;
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}
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lstrcpynW(This->stats.categories[categoryIndex].sName,
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title, dwLength+1);
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return hr;
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}
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}
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static HRESULT WINAPI GameStatisticsImpl_GetCategoryTitle(
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static HRESULT WINAPI GameStatisticsImpl_GetCategoryTitle(
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@ -271,10 +271,10 @@ static void test_gamestatisticsmgr( void )
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/* write sample statistics */
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/* write sample statistics */
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hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, NULL);
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hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, NULL);
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todo_wine ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
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ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
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hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, sCategory0);
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hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, sCategory0);
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todo_wine ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
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ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr);
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/* check what happen if string is too long */
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/* check what happen if string is too long */
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sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxCategoryLength+2));
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sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxCategoryLength+2));
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@ -283,12 +283,12 @@ static void test_gamestatisticsmgr( void )
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/* when string is too long, Windows returns S_FALSE, but saves string (stripped to expected number of characters) */
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/* when string is too long, Windows returns S_FALSE, but saves string (stripped to expected number of characters) */
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hr = IGameStatistics_SetCategoryTitle(gs, 0, sTooLongString);
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hr = IGameStatistics_SetCategoryTitle(gs, 0, sTooLongString);
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todo_wine ok(hr==S_FALSE, "setting category title invalid result: 0x%x\n", hr);
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ok(hr==S_FALSE, "setting category title invalid result: 0x%x\n", hr);
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CoTaskMemFree(sTooLongString);
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CoTaskMemFree(sTooLongString);
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todo_wine ok(IGameStatistics_SetCategoryTitle(gs, 0, sCategory0)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory0));
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ok(IGameStatistics_SetCategoryTitle(gs, 0, sCategory0)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory0));
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todo_wine ok(IGameStatistics_SetCategoryTitle(gs, 1, sCategory1)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory1));
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ok(IGameStatistics_SetCategoryTitle(gs, 1, sCategory1)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory1));
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todo_wine ok(IGameStatistics_SetCategoryTitle(gs, 2, sCategory2)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory1));
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ok(IGameStatistics_SetCategoryTitle(gs, 2, sCategory2)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory1));
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/* check what happen if any string is NULL */
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/* check what happen if any string is NULL */
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hr = IGameStatistics_SetStatistic(gs, 0, 0, NULL, sValue00);
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hr = IGameStatistics_SetStatistic(gs, 0, 0, NULL, sValue00);
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@ -333,7 +333,7 @@ static void test_gamestatisticsmgr( void )
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todo_wine ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile));
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todo_wine ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile));
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/* this value should not be stored in storage, we need it only to test is it not saved */
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/* this value should not be stored in storage, we need it only to test is it not saved */
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todo_wine ok(IGameStatistics_SetCategoryTitle(gs, 0, sCategory0a)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory0a));
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ok(IGameStatistics_SetCategoryTitle(gs, 0, sCategory0a)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory0a));
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hr = IGameStatistics_Release(gs);
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hr = IGameStatistics_Release(gs);
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ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%08x\n", hr);
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ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%08x\n", hr);
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