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wined3d: BltFast dealing correctly with overlapping src and dest.
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parent
03f18eb425
commit
3bb1ea3d34
@ -1613,13 +1613,28 @@ IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
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else
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{
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int width = w * bpp;
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INT sbufpitch, dbufpitch;
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TRACE("NO color key copy\n");
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/* Handle overlapping surfaces */
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if (sbuf < dbuf)
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{
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sbuf += (h - 1) * slock.Pitch;
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dbuf += (h - 1) * dlock.Pitch;
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sbufpitch = -slock.Pitch;
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dbufpitch = -dlock.Pitch;
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}
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else
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{
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sbufpitch = slock.Pitch;
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dbufpitch = dlock.Pitch;
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}
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for (y = 0; y < h; y++)
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{
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/* This is pretty easy, a line for line memcpy */
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memcpy(dbuf, sbuf, width);
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sbuf += slock.Pitch;
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dbuf += dlock.Pitch;
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memmove(dbuf, sbuf, width);
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sbuf += sbufpitch;
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dbuf += dbufpitch;
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}
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TRACE("Copy done\n");
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}
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