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ddraw: Create wined3d textures before ddraw surfaces.
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@ -3116,8 +3116,15 @@ static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
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}
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}
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/* Create the first surface */
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if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, flags, &object, version)))
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if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
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{
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if (FAILED(hr = ddraw_surface_create_texture(ddraw, &desc2, version, flags, &object)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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}
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}
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else if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, flags, &object, version)))
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{
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WARN("ddraw_create_surface failed, hr %#x.\n", hr);
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return hr;
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@ -3168,22 +3175,6 @@ static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
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}
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}
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if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
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{
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hr = ddraw_surface_create_texture(object, flags);
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if (FAILED(hr))
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{
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if (version == 7)
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IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
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else if (version == 4)
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IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
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else
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IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
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return hr;
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}
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}
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if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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ddraw->primary = object;
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@ -5160,13 +5151,6 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
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TRACE("device_parent %p, container_parent %p, wined3d_desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
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device_parent, container_parent, wined3d_desc, sub_resource_idx, flags, surface);
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/* The ddraw root surface is created before the wined3d texture. */
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if (!sub_resource_idx)
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{
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ddraw_surface = texture->root;
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goto done;
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}
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desc.dwWidth = wined3d_desc->width;
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desc.dwHeight = wined3d_desc->height;
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@ -5174,7 +5158,6 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
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if (FAILED(hr = ddraw_create_surface(ddraw, &desc, flags, &ddraw_surface, texture->version)))
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return hr;
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done:
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*surface = ddraw_surface->wined3d_surface;
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wined3d_surface_incref(*surface);
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@ -193,7 +193,8 @@ struct ddraw_texture
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struct ddraw_surface *root;
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};
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HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surface_flags) DECLSPEC_HIDDEN;
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HRESULT ddraw_surface_create_texture(struct ddraw *ddraw, const DDSURFACEDESC2 *desc,
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unsigned int version, DWORD surface_flags, struct ddraw_surface **surface) DECLSPEC_HIDDEN;
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HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
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DDSURFACEDESC2 *desc, DWORD flags, UINT version) DECLSPEC_HIDDEN;
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ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
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@ -5588,11 +5588,12 @@ static const struct wined3d_parent_ops ddraw_texture_wined3d_parent_ops =
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ddraw_texture_wined3d_object_destroyed,
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};
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HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surface_flags)
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HRESULT ddraw_surface_create_texture(struct ddraw *ddraw, const DDSURFACEDESC2 *desc,
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unsigned int version, DWORD surface_flags, struct ddraw_surface **surface)
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{
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const DDSURFACEDESC2 *desc = &surface->surface_desc;
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struct ddraw_surface *root, *mip, **attach;
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struct wined3d_resource_desc wined3d_desc;
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struct ddraw_surface *mip, **attach;
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struct wined3d_texture *wined3d_texture;
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struct wined3d_resource *resource;
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struct ddraw_texture *texture;
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UINT layers, levels, i, j;
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@ -5603,9 +5604,8 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
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if (!(texture = HeapAlloc(GetProcessHeap(), 0, sizeof(*texture))))
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return E_OUTOFMEMORY;
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texture->version = surface->version;
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texture->version = version;
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texture->surface_desc = *desc;
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texture->root = surface;
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if (desc->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
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levels = desc->u2.dwMipMapCount;
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@ -5636,7 +5636,7 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
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pool = WINED3D_POOL_DEFAULT;
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}
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wined3d_desc.format = wined3dformat_from_ddrawformat(&surface->surface_desc.u4.ddpfPixelFormat);
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wined3d_desc.format = wined3dformat_from_ddrawformat(&desc->u4.ddpfPixelFormat);
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wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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wined3d_desc.multisample_quality = 0;
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wined3d_desc.pool = pool;
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@ -5648,14 +5648,14 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
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if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
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{
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wined3d_desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
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hr = wined3d_texture_create_cube(surface->ddraw->wined3d_device, &wined3d_desc, levels,
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surface_flags, texture, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
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hr = wined3d_texture_create_cube(ddraw->wined3d_device, &wined3d_desc, levels,
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surface_flags, texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture);
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}
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else
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{
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wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
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hr = wined3d_texture_create_2d(surface->ddraw->wined3d_device, &wined3d_desc, levels,
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surface_flags, texture, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
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hr = wined3d_texture_create_2d(ddraw->wined3d_device, &wined3d_desc, levels,
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surface_flags, texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture);
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}
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if (FAILED(hr))
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@ -5675,16 +5675,21 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
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return hr;
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}
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resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
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root = wined3d_resource_get_parent(resource);
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root->wined3d_texture = wined3d_texture;
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texture->root = root;
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for (i = 0; i < layers; ++i)
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{
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attach = &surface->complex_array[layers - 1 - i];
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attach = &root->complex_array[layers - 1 - i];
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for (j = 0; j < levels; ++j)
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{
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resource = wined3d_texture_get_sub_resource(surface->wined3d_texture, i * levels + j);
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resource = wined3d_texture_get_sub_resource(wined3d_texture, i * levels + j);
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mip = wined3d_resource_get_parent(resource);
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if (mip == surface)
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if (mip == root)
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continue;
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mip_desc = &mip->surface_desc;
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@ -5727,6 +5732,8 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
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}
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}
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*surface = root;
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return DD_OK;
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}
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