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wined3d: Fix matrix copy/paste bug.
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@ -363,7 +363,7 @@ void pshader_m4x3(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, D3DMATRIX34 m
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void pshader_m3x4(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, D3DMATRIX43 mat) {
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d->x = mat[0][0] * s0->x + mat[0][1] * s0->y + mat[0][2] * s0->z;
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d->y = mat[2][0] * s0->x + mat[1][1] * s0->y + mat[1][2] * s0->z;
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d->y = mat[1][0] * s0->x + mat[1][1] * s0->y + mat[1][2] * s0->z;
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d->z = mat[2][0] * s0->x + mat[2][1] * s0->y + mat[2][2] * s0->z;
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d->w = mat[3][0] * s0->x + mat[3][1] * s0->y + mat[3][2] * s0->z;
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PSTRACE(("executing m3x4(1): mat=(%f, %f, %f) s0=(%f) d=(%f) \n", mat[0][0], mat[0][1], mat[0][2], s0->x, d->x));
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@ -315,7 +315,7 @@ void vshader_m4x3(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, D3DMATRIX34 m
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void vshader_m3x4(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, D3DMATRIX43 mat) {
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d->x = mat[0][0] * s0->x + mat[0][1] * s0->y + mat[0][2] * s0->z;
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d->y = mat[2][0] * s0->x + mat[1][1] * s0->y + mat[1][2] * s0->z;
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d->y = mat[1][0] * s0->x + mat[1][1] * s0->y + mat[1][2] * s0->z;
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d->z = mat[2][0] * s0->x + mat[2][1] * s0->y + mat[2][2] * s0->z;
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d->w = mat[3][0] * s0->x + mat[3][1] * s0->y + mat[3][2] * s0->z;
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VSTRACE(("executing m3x4(1): mat=(%f, %f, %f) s0=(%f) d=(%f) \n", mat[0][0], mat[0][1], mat[0][2], s0->x, d->x));
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