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d2d1: Calculate intersections in a more robust way in d2d_geometry_intersect_self().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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55d403deb9
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@ -82,6 +82,21 @@ struct d2d_cdt
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const D2D1_POINT_2F *vertices;
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};
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struct d2d_geometry_intersection
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{
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size_t figure_idx;
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size_t segment_idx;
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float t;
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D2D1_POINT_2F p;
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};
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struct d2d_geometry_intersections
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{
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struct d2d_geometry_intersection *intersections;
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size_t intersections_size;
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size_t intersection_count;
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};
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struct d2d_fp_two_vec2
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{
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float x[2];
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@ -1458,6 +1473,41 @@ static BOOL d2d_cdt_insert_segments(struct d2d_cdt *cdt, struct d2d_geometry *ge
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return TRUE;
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}
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static BOOL d2d_geometry_intersections_add(struct d2d_geometry_intersections *i,
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size_t figure_idx, size_t segment_idx, float t, D2D1_POINT_2F p)
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{
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struct d2d_geometry_intersection *intersection;
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if (!d2d_array_reserve((void **)&i->intersections, &i->intersections_size,
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i->intersection_count + 1, sizeof(*i->intersections)))
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{
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ERR("Failed to grow intersections array.\n");
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return FALSE;
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}
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intersection = &i->intersections[i->intersection_count++];
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intersection->figure_idx = figure_idx;
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intersection->segment_idx = segment_idx;
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intersection->t = t;
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intersection->p = p;
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return TRUE;
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}
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static int d2d_geometry_intersections_compare(const void *a, const void *b)
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{
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const struct d2d_geometry_intersection *i0 = a;
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const struct d2d_geometry_intersection *i1 = b;
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if (i0->figure_idx != i1->figure_idx)
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return i0->figure_idx - i1->figure_idx;
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if (i0->segment_idx != i1->segment_idx)
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return i0->segment_idx - i1->segment_idx;
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if (i0->t != i1->t)
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return i0->t > i1->t ? 1 : -1;
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return 0;
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}
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/* Intersect the geometry's segments with themselves. This uses the
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* straightforward approach of testing everything against everything, but
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* there certainly exist more scalable algorithms for this. */
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@ -1465,21 +1515,21 @@ static BOOL d2d_cdt_insert_segments(struct d2d_cdt *cdt, struct d2d_geometry *ge
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static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
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{
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D2D1_POINT_2F p0, p1, q0, q1, v_p, v_q, v_qp, intersection;
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struct d2d_geometry_intersections intersections = {0};
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struct d2d_figure *figure_p, *figure_q;
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size_t i, j, k, l, min_j, min_l, max_l;
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size_t i, j, k, l, max_l;
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BOOL ret = FALSE;
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float s, t, det;
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for (i = 0; i < geometry->u.path.figure_count; ++i)
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{
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figure_p = &geometry->u.path.figures[i];
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p0 = figure_p->vertices[figure_p->vertex_count - 1];
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min_j = 0;
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min_l = 0;
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for (k = 0; k < figure_p->vertex_count; p0 = p1, ++k)
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{
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p1 = figure_p->vertices[k];
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d2d_point_subtract(&v_p, &p1, &p0);
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for (j = min_j, min_j = 0, l = min_l, min_l = 0; j < i || (j == i && k); ++j, l = 0)
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for (j = 0; j < i || (j == i && k); ++j)
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{
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figure_q = &geometry->u.path.figures[j];
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@ -1490,8 +1540,8 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
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continue;
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max_l = j == i ? k - 1 : figure_q->vertex_count;
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q0 = figure_q->vertices[l == 0 ? figure_q->vertex_count - 1 : l - 1];
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for (; l < max_l; q0 = q1, ++l)
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q0 = figure_q->vertices[figure_q->vertex_count - 1];
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for (l = 0; l < max_l; q0 = q1, ++l)
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{
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q1 = figure_q->vertices[l];
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d2d_point_subtract(&v_q, &q1, &q0);
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@ -1510,31 +1560,38 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
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intersection.x = p0.x + v_p.x * s;
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intersection.y = p0.y + v_p.y * s;
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if (t > 0.0f && t < 1.0f)
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{
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if (!d2d_figure_insert_vertex(figure_q, l, intersection))
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return FALSE;
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if (j == i)
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++k;
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++max_l;
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++l;
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}
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if (t > 0.0f && t < 1.0f
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&& !d2d_geometry_intersections_add(&intersections, j, l, t, intersection))
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goto done;
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if (s > 0.0f && s < 1.0f)
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{
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if (!d2d_figure_insert_vertex(figure_p, k, intersection))
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return FALSE;
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min_j = j;
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min_l = l+1;
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p1 = intersection;
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d2d_point_subtract(&v_p, &p1, &p0);
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}
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if (s > 0.0f && s < 1.0f
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&& !d2d_geometry_intersections_add(&intersections, i, k, s, intersection))
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goto done;
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}
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}
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}
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}
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return TRUE;
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qsort(intersections.intersections, intersections.intersection_count,
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sizeof(*intersections.intersections), d2d_geometry_intersections_compare);
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for (i = 0; i < intersections.intersection_count; ++i)
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{
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const struct d2d_geometry_intersection *inter = &intersections.intersections[i];
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if (!i || inter->figure_idx != intersections.intersections[i - 1].figure_idx)
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j = 0;
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if (!d2d_figure_insert_vertex(&geometry->u.path.figures[inter->figure_idx],
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inter->segment_idx + j, inter->p))
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goto done;
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++j;
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}
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ret = TRUE;
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done:
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HeapFree(GetProcessHeap(), 0, intersections.intersections);
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return ret;
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}
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static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry)
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