d3dx9_36: Add stubbed interface for ID3DXEffect.

This commit is contained in:
Christian Costa 2010-03-22 09:27:37 +01:00 committed by Alexandre Julliard
parent eabce3e05f
commit 4082920c3a
3 changed files with 935 additions and 2 deletions

View File

@ -28,6 +28,828 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
typedef struct ID3DXEffectImpl {
const ID3DXEffectVtbl *lpVtbl;
LONG ref;
} ID3DXEffectImpl;
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect* iface, REFIID riid, void** object)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBaseEffect) ||
IsEqualGUID(riid, &IID_ID3DXEffect))
{
This->lpVtbl->AddRef(iface);
*object = This;
return S_OK;
}
ERR("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect* iface)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect* iface)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
if (!ref)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/*** ID3DXBaseEffect methods ***/
static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect* iface, D3DXEFFECT_DESC* desc)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect* iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, technique, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect* iface, D3DXHANDLE pass, D3DXPASS_DESC* desc)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, pass, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect* iface, D3DXHANDLE shader, D3DXFUNCTION_DESC* desc)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, shader, desc);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect* iface, D3DXHANDLE parameter, UINT index)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %u): stub\n", This, parameter, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR name)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %s): stub\n", This, parameter, name);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR semantic)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %s): stub\n", This, parameter, semantic);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect* iface, D3DXHANDLE parameter, UINT index)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %u): stub\n", This, parameter, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect* iface, UINT index)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%u): stub\n", This, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect* iface, LPCSTR name)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%s): stub\n", This, name);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect* iface, D3DXHANDLE technique, UINT index)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %u): stub\n", This, technique, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect* iface, D3DXHANDLE technique, LPCSTR name)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %s): stub\n", This, technique, name);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect* iface, UINT index)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%u): stub\n", This, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect* iface, LPCSTR name)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%s): stub\n", This, name);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect* iface, D3DXHANDLE object, UINT index)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %u): stub\n", This, object, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect* iface, D3DXHANDLE object, LPCSTR name)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %s): stub\n", This, object, name);
return NULL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL b)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %u): stub\n", This, parameter, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL* b)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST BOOL* b, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL* b, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect* iface, D3DXHANDLE parameter, INT n)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %d): stub\n", This, parameter, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect* iface, D3DXHANDLE parameter, INT* n)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST INT* n, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect* iface, D3DXHANDLE parameter, INT* n, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT f)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %f): stub\n", This, parameter, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT* f)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST FLOAT* f, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT* f, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXVECTOR4* vector)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR string)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, string);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR* string)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, string);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, pshader);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, vshader);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect* iface, D3DXHANDLE parameter, UINT start, UINT end)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %u, %u): stub\n", This, parameter, start, end);
return E_NOTIMPL;
}
/*** ID3DXEffect methods ***/
static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect* iface, LPD3DXEFFECTPOOL* pool)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pool);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, technique);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect* iface)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return NULL;
}
static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, technique);
return D3D_OK;
}
static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
return E_NOTIMPL;
}
static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
return FALSE;
}
static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect* iface, UINT *passes, DWORD flags)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %#x): stub\n", This, passes, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect* iface, UINT pass)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%u): stub\n", This, pass);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect* iface)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect* iface, LPDIRECT3DDEVICE9* device)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, device);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER manager)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, manager);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER* manager)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, manager);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return NULL;
}
static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, parameter_block);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, parameter_block);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
{
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
return E_NOTIMPL;
}
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
{
/*** IUnknown methods ***/
ID3DXEffectImpl_QueryInterface,
ID3DXEffectImpl_AddRef,
ID3DXEffectImpl_Release,
/*** ID3DXBaseEffect methods ***/
ID3DXEffectImpl_GetDesc,
ID3DXEffectImpl_GetParameterDesc,
ID3DXEffectImpl_GetTechniqueDesc,
ID3DXEffectImpl_GetPassDesc,
ID3DXEffectImpl_GetFunctionDesc,
ID3DXEffectImpl_GetParameter,
ID3DXEffectImpl_GetParameterByName,
ID3DXEffectImpl_GetParameterBySemantic,
ID3DXEffectImpl_GetParameterElement,
ID3DXEffectImpl_GetTechnique,
ID3DXEffectImpl_GetTechniqueByName,
ID3DXEffectImpl_GetPass,
ID3DXEffectImpl_GetPassByName,
ID3DXEffectImpl_GetFunction,
ID3DXEffectImpl_GetFunctionByName,
ID3DXEffectImpl_GetAnnotation,
ID3DXEffectImpl_GetAnnotationByName,
ID3DXEffectImpl_SetValue,
ID3DXEffectImpl_GetValue,
ID3DXEffectImpl_SetBool,
ID3DXEffectImpl_GetBool,
ID3DXEffectImpl_SetBoolArray,
ID3DXEffectImpl_GetBoolArray,
ID3DXEffectImpl_SetInt,
ID3DXEffectImpl_GetInt,
ID3DXEffectImpl_SetIntArray,
ID3DXEffectImpl_GetIntArray,
ID3DXEffectImpl_SetFloat,
ID3DXEffectImpl_GetFloat,
ID3DXEffectImpl_SetFloatArray,
ID3DXEffectImpl_GetFloatArray,
ID3DXEffectImpl_SetVector,
ID3DXEffectImpl_GetVector,
ID3DXEffectImpl_SetVectorArray,
ID3DXEffectImpl_GetVectorArray,
ID3DXEffectImpl_SetMatrix,
ID3DXEffectImpl_GetMatrix,
ID3DXEffectImpl_SetMatrixArray,
ID3DXEffectImpl_GetMatrixArray,
ID3DXEffectImpl_SetMatrixPointerArray,
ID3DXEffectImpl_GetMatrixPointerArray,
ID3DXEffectImpl_SetMatrixTranspose,
ID3DXEffectImpl_GetMatrixTranspose,
ID3DXEffectImpl_SetMatrixTransposeArray,
ID3DXEffectImpl_GetMatrixTransposeArray,
ID3DXEffectImpl_SetMatrixTransposePointerArray,
ID3DXEffectImpl_GetMatrixTransposePointerArray,
ID3DXEffectImpl_SetString,
ID3DXEffectImpl_GetString,
ID3DXEffectImpl_SetTexture,
ID3DXEffectImpl_GetTexture,
ID3DXEffectImpl_GetPixelShader,
ID3DXEffectImpl_GetVertexShader,
ID3DXEffectImpl_SetArrayRange,
/*** ID3DXEffect methods ***/
ID3DXEffectImpl_GetPool,
ID3DXEffectImpl_SetTechnique,
ID3DXEffectImpl_GetCurrentTechnique,
ID3DXEffectImpl_ValidateTechnique,
ID3DXEffectImpl_FindNextValidTechnique,
ID3DXEffectImpl_IsParameterUsed,
ID3DXEffectImpl_Begin,
ID3DXEffectImpl_BeginPass,
ID3DXEffectImpl_CommitChanges,
ID3DXEffectImpl_EndPass,
ID3DXEffectImpl_End,
ID3DXEffectImpl_GetDevice,
ID3DXEffectImpl_OnLostDevice,
ID3DXEffectImpl_OnResetDevice,
ID3DXEffectImpl_SetStateManager,
ID3DXEffectImpl_GetStateManager,
ID3DXEffectImpl_BeginParameterBlock,
ID3DXEffectImpl_EndParameterBlock,
ID3DXEffectImpl_ApplyParameterBlock,
ID3DXEffectImpl_DeleteParameterBlock,
ID3DXEffectImpl_CloneEffect,
ID3DXEffectImpl_SetRawValue
};
HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatalen,
@ -38,8 +860,32 @@ HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
LPD3DXEFFECT* effect,
LPD3DXBUFFER* compilation_errors)
{
FIXME("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): stub\n", device, srcdata, srcdatalen, defines, include, flags,
ID3DXEffectImpl* object;
FIXME("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include, flags,
pool, effect, compilation_errors);
return E_NOTIMPL;
if (!device || !srcdata)
return D3DERR_INVALIDCALL;
if (!srcdatalen)
return E_FAIL;
/* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
if (!effect)
return D3D_OK;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXEffectImpl));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->lpVtbl = &ID3DXEffect_Vtbl;
object->ref = 1;
*effect = (LPD3DXEFFECT)object;
return D3D_OK;
}

View File

@ -8,6 +8,7 @@ IMPORTS = d3dx9 d3d9 user32 gdi32 kernel32
C_SRCS = \
asm.c \
core.c \
effect.c \
math.c \
mesh.c \
shader.c \

View File

@ -0,0 +1,86 @@
/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/test.h"
#include "d3dx9.h"
static const char effect_desc[] =
"Technique\n"
"{\n"
"}\n";
static void test_create_effect(IDirect3DDevice9* device)
{
HRESULT hr;
ID3DXEffect* effect;
hr = D3DXCreateEffect(NULL, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffect(device, NULL, 0, NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffect(device, effect_desc, 0, NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == E_FAIL, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, E_FAIL);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, &effect, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
effect->lpVtbl->Release(effect);
}
START_TEST(effect)
{
HWND wnd;
IDirect3D9* d3d;
IDirect3DDevice9* device;
D3DPRESENT_PARAMETERS d3dpp;
HRESULT hr;
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!wnd) {
skip("Couldn't create application window\n");
return;
}
if (!d3d) {
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr)) {
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
test_create_effect(device);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}