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d3dx9_36: Add stubbed interface for ID3DXEffect.
This commit is contained in:
parent
eabce3e05f
commit
4082920c3a
@ -28,6 +28,828 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
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typedef struct ID3DXEffectImpl {
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const ID3DXEffectVtbl *lpVtbl;
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LONG ref;
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} ID3DXEffectImpl;
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/*** IUnknown methods ***/
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static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect* iface, REFIID riid, void** object)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_ID3DXBaseEffect) ||
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IsEqualGUID(riid, &IID_ID3DXEffect))
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{
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This->lpVtbl->AddRef(iface);
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*object = This;
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return S_OK;
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}
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ERR("Interface %s not found\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect* iface)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect* iface)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p)->(): Release from %u\n", This, ref + 1);
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if (!ref)
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HeapFree(GetProcessHeap(), 0, This);
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return ref;
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}
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/*** ID3DXBaseEffect methods ***/
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static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect* iface, D3DXEFFECT_DESC* desc)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p): stub\n", This, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect* iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, technique, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect* iface, D3DXHANDLE pass, D3DXPASS_DESC* desc)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, pass, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect* iface, D3DXHANDLE shader, D3DXFUNCTION_DESC* desc)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, shader, desc);
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return E_NOTIMPL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect* iface, D3DXHANDLE parameter, UINT index)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %u): stub\n", This, parameter, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR name)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %s): stub\n", This, parameter, name);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR semantic)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %s): stub\n", This, parameter, semantic);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect* iface, D3DXHANDLE parameter, UINT index)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %u): stub\n", This, parameter, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect* iface, UINT index)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%u): stub\n", This, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect* iface, LPCSTR name)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%s): stub\n", This, name);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect* iface, D3DXHANDLE technique, UINT index)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %u): stub\n", This, technique, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect* iface, D3DXHANDLE technique, LPCSTR name)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %s): stub\n", This, technique, name);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect* iface, UINT index)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%u): stub\n", This, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect* iface, LPCSTR name)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%s): stub\n", This, name);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect* iface, D3DXHANDLE object, UINT index)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %u): stub\n", This, object, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect* iface, D3DXHANDLE object, LPCSTR name)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %s): stub\n", This, object, name);
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return NULL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, data, bytes);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, data, bytes);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL b)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %u): stub\n", This, parameter, b);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL* b)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, b);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST BOOL* b, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, b, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL* b, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, b, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect* iface, D3DXHANDLE parameter, INT n)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %d): stub\n", This, parameter, n);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect* iface, D3DXHANDLE parameter, INT* n)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, n);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST INT* n, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, n, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect* iface, D3DXHANDLE parameter, INT* n, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, n, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT f)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %f): stub\n", This, parameter, f);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT* f)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, f);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST FLOAT* f, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, f, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT* f, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, f, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, vector);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXVECTOR4* vector)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, vector);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, vector, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, vector, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count)
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{
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ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
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FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR string)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p): stub\n", This, parameter, string);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR* string)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p): stub\n", This, parameter, string);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p): stub\n", This, parameter, texture);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p): stub\n", This, parameter, texture);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p): stub\n", This, parameter, pshader);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p): stub\n", This, parameter, vshader);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect* iface, D3DXHANDLE parameter, UINT start, UINT end)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %u, %u): stub\n", This, parameter, start, end);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
/*** ID3DXEffect methods ***/
|
||||
static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect* iface, LPD3DXEFFECTPOOL* pool)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p): stub\n", This, pool);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p): stub\n", This, technique);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect* iface)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(): stub\n", This);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p): stub\n", This, technique);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect* iface, UINT *passes, DWORD flags)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %#x): stub\n", This, passes, flags);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect* iface, UINT pass)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%u): stub\n", This, pass);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(): stub\n", This);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect* iface)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(): stub\n", This);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(): stub\n", This);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect* iface, LPDIRECT3DDEVICE9* device)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p): stub\n", This, device);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(): stub\n", This);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(): stub\n", This);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER manager)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p): stub\n", This, manager);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER* manager)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p): stub\n", This, manager);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(): stub\n", This);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(): stub\n", This);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p): stub\n", This, parameter_block);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p): stub\n", This, parameter_block);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
|
||||
{
|
||||
ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface;
|
||||
|
||||
FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
|
||||
{
|
||||
/*** IUnknown methods ***/
|
||||
ID3DXEffectImpl_QueryInterface,
|
||||
ID3DXEffectImpl_AddRef,
|
||||
ID3DXEffectImpl_Release,
|
||||
/*** ID3DXBaseEffect methods ***/
|
||||
ID3DXEffectImpl_GetDesc,
|
||||
ID3DXEffectImpl_GetParameterDesc,
|
||||
ID3DXEffectImpl_GetTechniqueDesc,
|
||||
ID3DXEffectImpl_GetPassDesc,
|
||||
ID3DXEffectImpl_GetFunctionDesc,
|
||||
ID3DXEffectImpl_GetParameter,
|
||||
ID3DXEffectImpl_GetParameterByName,
|
||||
ID3DXEffectImpl_GetParameterBySemantic,
|
||||
ID3DXEffectImpl_GetParameterElement,
|
||||
ID3DXEffectImpl_GetTechnique,
|
||||
ID3DXEffectImpl_GetTechniqueByName,
|
||||
ID3DXEffectImpl_GetPass,
|
||||
ID3DXEffectImpl_GetPassByName,
|
||||
ID3DXEffectImpl_GetFunction,
|
||||
ID3DXEffectImpl_GetFunctionByName,
|
||||
ID3DXEffectImpl_GetAnnotation,
|
||||
ID3DXEffectImpl_GetAnnotationByName,
|
||||
ID3DXEffectImpl_SetValue,
|
||||
ID3DXEffectImpl_GetValue,
|
||||
ID3DXEffectImpl_SetBool,
|
||||
ID3DXEffectImpl_GetBool,
|
||||
ID3DXEffectImpl_SetBoolArray,
|
||||
ID3DXEffectImpl_GetBoolArray,
|
||||
ID3DXEffectImpl_SetInt,
|
||||
ID3DXEffectImpl_GetInt,
|
||||
ID3DXEffectImpl_SetIntArray,
|
||||
ID3DXEffectImpl_GetIntArray,
|
||||
ID3DXEffectImpl_SetFloat,
|
||||
ID3DXEffectImpl_GetFloat,
|
||||
ID3DXEffectImpl_SetFloatArray,
|
||||
ID3DXEffectImpl_GetFloatArray,
|
||||
ID3DXEffectImpl_SetVector,
|
||||
ID3DXEffectImpl_GetVector,
|
||||
ID3DXEffectImpl_SetVectorArray,
|
||||
ID3DXEffectImpl_GetVectorArray,
|
||||
ID3DXEffectImpl_SetMatrix,
|
||||
ID3DXEffectImpl_GetMatrix,
|
||||
ID3DXEffectImpl_SetMatrixArray,
|
||||
ID3DXEffectImpl_GetMatrixArray,
|
||||
ID3DXEffectImpl_SetMatrixPointerArray,
|
||||
ID3DXEffectImpl_GetMatrixPointerArray,
|
||||
ID3DXEffectImpl_SetMatrixTranspose,
|
||||
ID3DXEffectImpl_GetMatrixTranspose,
|
||||
ID3DXEffectImpl_SetMatrixTransposeArray,
|
||||
ID3DXEffectImpl_GetMatrixTransposeArray,
|
||||
ID3DXEffectImpl_SetMatrixTransposePointerArray,
|
||||
ID3DXEffectImpl_GetMatrixTransposePointerArray,
|
||||
ID3DXEffectImpl_SetString,
|
||||
ID3DXEffectImpl_GetString,
|
||||
ID3DXEffectImpl_SetTexture,
|
||||
ID3DXEffectImpl_GetTexture,
|
||||
ID3DXEffectImpl_GetPixelShader,
|
||||
ID3DXEffectImpl_GetVertexShader,
|
||||
ID3DXEffectImpl_SetArrayRange,
|
||||
/*** ID3DXEffect methods ***/
|
||||
ID3DXEffectImpl_GetPool,
|
||||
ID3DXEffectImpl_SetTechnique,
|
||||
ID3DXEffectImpl_GetCurrentTechnique,
|
||||
ID3DXEffectImpl_ValidateTechnique,
|
||||
ID3DXEffectImpl_FindNextValidTechnique,
|
||||
ID3DXEffectImpl_IsParameterUsed,
|
||||
ID3DXEffectImpl_Begin,
|
||||
ID3DXEffectImpl_BeginPass,
|
||||
ID3DXEffectImpl_CommitChanges,
|
||||
ID3DXEffectImpl_EndPass,
|
||||
ID3DXEffectImpl_End,
|
||||
ID3DXEffectImpl_GetDevice,
|
||||
ID3DXEffectImpl_OnLostDevice,
|
||||
ID3DXEffectImpl_OnResetDevice,
|
||||
ID3DXEffectImpl_SetStateManager,
|
||||
ID3DXEffectImpl_GetStateManager,
|
||||
ID3DXEffectImpl_BeginParameterBlock,
|
||||
ID3DXEffectImpl_EndParameterBlock,
|
||||
ID3DXEffectImpl_ApplyParameterBlock,
|
||||
ID3DXEffectImpl_DeleteParameterBlock,
|
||||
ID3DXEffectImpl_CloneEffect,
|
||||
ID3DXEffectImpl_SetRawValue
|
||||
};
|
||||
|
||||
HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
|
||||
LPCVOID srcdata,
|
||||
UINT srcdatalen,
|
||||
@ -38,8 +860,32 @@ HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
|
||||
LPD3DXEFFECT* effect,
|
||||
LPD3DXBUFFER* compilation_errors)
|
||||
{
|
||||
FIXME("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): stub\n", device, srcdata, srcdatalen, defines, include, flags,
|
||||
ID3DXEffectImpl* object;
|
||||
|
||||
FIXME("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include, flags,
|
||||
pool, effect, compilation_errors);
|
||||
|
||||
return E_NOTIMPL;
|
||||
if (!device || !srcdata)
|
||||
return D3DERR_INVALIDCALL;
|
||||
|
||||
if (!srcdatalen)
|
||||
return E_FAIL;
|
||||
|
||||
/* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
|
||||
if (!effect)
|
||||
return D3D_OK;
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXEffectImpl));
|
||||
if (!object)
|
||||
{
|
||||
ERR("Out of memory\n");
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
object->lpVtbl = &ID3DXEffect_Vtbl;
|
||||
object->ref = 1;
|
||||
|
||||
*effect = (LPD3DXEFFECT)object;
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ IMPORTS = d3dx9 d3d9 user32 gdi32 kernel32
|
||||
C_SRCS = \
|
||||
asm.c \
|
||||
core.c \
|
||||
effect.c \
|
||||
math.c \
|
||||
mesh.c \
|
||||
shader.c \
|
||||
|
86
dlls/d3dx9_36/tests/effect.c
Normal file
86
dlls/d3dx9_36/tests/effect.c
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Copyright 2010 Christian Costa
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include "wine/test.h"
|
||||
#include "d3dx9.h"
|
||||
|
||||
static const char effect_desc[] =
|
||||
"Technique\n"
|
||||
"{\n"
|
||||
"}\n";
|
||||
|
||||
static void test_create_effect(IDirect3DDevice9* device)
|
||||
{
|
||||
HRESULT hr;
|
||||
ID3DXEffect* effect;
|
||||
|
||||
hr = D3DXCreateEffect(NULL, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
|
||||
|
||||
hr = D3DXCreateEffect(device, NULL, 0, NULL, NULL, 0, NULL, NULL, NULL);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
|
||||
|
||||
hr = D3DXCreateEffect(device, effect_desc, 0, NULL, NULL, 0, NULL, NULL, NULL);
|
||||
ok(hr == E_FAIL, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, E_FAIL);
|
||||
|
||||
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
|
||||
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
|
||||
|
||||
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, &effect, NULL);
|
||||
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
|
||||
|
||||
effect->lpVtbl->Release(effect);
|
||||
}
|
||||
|
||||
START_TEST(effect)
|
||||
{
|
||||
HWND wnd;
|
||||
IDirect3D9* d3d;
|
||||
IDirect3DDevice9* device;
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
HRESULT hr;
|
||||
|
||||
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
|
||||
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
if (!wnd) {
|
||||
skip("Couldn't create application window\n");
|
||||
return;
|
||||
}
|
||||
if (!d3d) {
|
||||
skip("Couldn't create IDirect3D9 object\n");
|
||||
DestroyWindow(wnd);
|
||||
return;
|
||||
}
|
||||
|
||||
ZeroMemory(&d3dpp, sizeof(d3dpp));
|
||||
d3dpp.Windowed = TRUE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
|
||||
if (FAILED(hr)) {
|
||||
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
|
||||
IDirect3D9_Release(d3d);
|
||||
DestroyWindow(wnd);
|
||||
return;
|
||||
}
|
||||
|
||||
test_create_effect(device);
|
||||
|
||||
IDirect3DDevice9_Release(device);
|
||||
IDirect3D9_Release(d3d);
|
||||
DestroyWindow(wnd);
|
||||
}
|
Loading…
Reference in New Issue
Block a user