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wined3d: Extend debug_d3drenderstate with missing states.
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@ -238,6 +238,39 @@ const char* debug_d3drenderstate(DWORD state) {
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D3DSTATE_TO_STR(WINED3DRS_BLENDOP );
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D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE );
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D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE );
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D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE );
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D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS );
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D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE );
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D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL );
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D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL );
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D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X );
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D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y );
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D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z );
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D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W );
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D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION);
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D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE );
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D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL );
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D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL );
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D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS );
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D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC );
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D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1 );
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D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2 );
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D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3 );
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D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR );
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D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE );
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D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS );
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D3DSTATE_TO_STR(WINED3DRS_WRAP8 );
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D3DSTATE_TO_STR(WINED3DRS_WRAP9 );
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D3DSTATE_TO_STR(WINED3DRS_WRAP10 );
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D3DSTATE_TO_STR(WINED3DRS_WRAP11 );
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D3DSTATE_TO_STR(WINED3DRS_WRAP12 );
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D3DSTATE_TO_STR(WINED3DRS_WRAP13 );
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D3DSTATE_TO_STR(WINED3DRS_WRAP14 );
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D3DSTATE_TO_STR(WINED3DRS_WRAP15 );
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D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE );
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D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA );
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D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA );
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D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA );
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#undef D3DSTATE_TO_STR
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default:
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FIXME("Unrecognized %lu render state!\n", state);
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