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d3d10core: Implement d3d10_vertex_shader_GetPrivateData().
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@ -200,10 +200,12 @@ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
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REFGUID guid, UINT *data_size, void *data)
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REFGUID guid, UINT *data_size, void *data)
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{
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
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struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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return d3d10_get_private_data(&shader->private_store, guid, data_size, data);
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
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