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wined3d: Only run parse_decl_usage on vshader INPUT registers.
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@ -709,7 +709,7 @@ inline static void vshader_program_add_param(IWineD3DVertexShaderImpl *This, con
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}
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}
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static void parse_decl_usage(IWineD3DVertexShaderImpl *This, INT usage, INT arrayNo)
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static void vshader_parse_input_decl_usage(IWineD3DVertexShaderImpl *This, INT usage, INT arrayNo)
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{
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switch(usage & 0xFFFF) {
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case D3DDECLUSAGE_POSITION:
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@ -1541,8 +1541,10 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
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DWORD usage = *pToken;
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DWORD param = *(pToken + 1);
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DWORD regtype = shader_get_regtype(param);
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parse_decl_usage(This, usage, param & D3DSP_REGNUM_MASK);
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if (regtype == D3DSPR_INPUT)
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vshader_parse_input_decl_usage(This, usage, param & D3DSP_REGNUM_MASK);
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shader_program_dump_decl_usage(usage, param);
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shader_dump_ins_modifiers(param);
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TRACE(" ");
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