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wined3d: Add D3DSI_TEXLD_PROJECT and BIAS to d3d9types.h.
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@ -452,6 +452,9 @@ typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
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#define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
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#define D3DSI_TEXLD_PROJECT 0x00010000
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#define D3DSI_TEXLD_BIAS 0x00020000
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/** for parallelism */
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#define D3DSI_COISSUE 0x40000000
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