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wined3d: Use the context's current render target the get the swapchain drawable size.
"surface" might point to the frontbuffer while we're rendering to the backbuffer, etc.
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@ -404,7 +404,7 @@ WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *
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void get_drawable_size_swapchain(struct WineD3DContext *context, UINT *width, UINT *height)
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{
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IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->surface;
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IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->current_rt;
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/* The drawable size of an onscreen drawable is the surface size.
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* (Actually: The window size, but the surface is created in window size) */
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*width = surface->currentDesc.Width;
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